566 lines
22 KiB
C#
566 lines
22 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor.SceneManagement;
|
|
using UnityEditorInternal;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace UnityEditor.Rendering.Universal
|
|
{
|
|
using Styles = UniversalRenderPipelineCameraUI.Styles;
|
|
|
|
[CustomEditorForRenderPipeline(typeof(Camera), typeof(UniversalRenderPipelineAsset))]
|
|
[CanEditMultipleObjects]
|
|
class UniversalRenderPipelineCameraEditor : CameraEditor
|
|
{
|
|
ReorderableList m_LayerList;
|
|
|
|
public Camera camera => target as Camera;
|
|
static Camera selectedCameraInStack;
|
|
|
|
List<Camera> validCameras = new List<Camera>();
|
|
List<Camera> m_TypeErrorCameras = new List<Camera>();
|
|
List<Camera> m_NotSupportedOverlayCameras = new List<Camera>();
|
|
List<Camera> m_IncompatibleCameras = new List<Camera>();
|
|
List<(Camera, UniversalRenderPipelineSerializedCamera)> m_OutputWarningCameras = new();
|
|
|
|
UniversalRenderPipelineSerializedCamera m_SerializedCamera;
|
|
|
|
public new void OnEnable()
|
|
{
|
|
base.OnEnable();
|
|
settings.OnEnable();
|
|
selectedCameraInStack = null;
|
|
m_SerializedCamera = new UniversalRenderPipelineSerializedCamera(serializedObject, settings);
|
|
|
|
validCameras.Clear();
|
|
m_TypeErrorCameras.Clear();
|
|
m_NotSupportedOverlayCameras.Clear();
|
|
m_IncompatibleCameras.Clear();
|
|
m_OutputWarningCameras.Clear();
|
|
|
|
UpdateCameras();
|
|
}
|
|
|
|
void UpdateCameras()
|
|
{
|
|
m_SerializedCamera.Refresh();
|
|
|
|
m_LayerList = new ReorderableList(m_SerializedCamera.serializedObject, m_SerializedCamera.cameras, true, true, true, true)
|
|
{
|
|
drawHeaderCallback = rect => EditorGUI.LabelField(rect, Styles.cameras),
|
|
drawElementCallback = DrawElementCallback,
|
|
onSelectCallback = SelectElement,
|
|
onRemoveCallback = RemoveCamera,
|
|
onCanRemoveCallback = CanRemoveCamera,
|
|
onAddDropdownCallback = AddCameraToCameraList
|
|
};
|
|
}
|
|
|
|
bool CanRemoveCamera(ReorderableList list) => m_SerializedCamera.numCameras > 0;
|
|
|
|
void RemoveCamera(ReorderableList list)
|
|
{
|
|
// As multi selection is disabled, selectedIndices will only return 1 element, remove that element from the list
|
|
if (list.selectedIndices.Any())
|
|
{
|
|
m_SerializedCamera.cameras.DeleteArrayElementAtIndex(list.selectedIndices.First());
|
|
}
|
|
else
|
|
{
|
|
// Nothing selected, remove the last item on the list
|
|
ReorderableList.defaultBehaviours.DoRemoveButton(list);
|
|
}
|
|
|
|
// Force update the list as removed camera could been there
|
|
m_TypeErrorCameras.Clear();
|
|
m_NotSupportedOverlayCameras.Clear();
|
|
m_IncompatibleCameras.Clear();
|
|
m_OutputWarningCameras.Clear();
|
|
}
|
|
|
|
void SelectElement(ReorderableList list)
|
|
{
|
|
var element = m_SerializedCamera.cameras.GetArrayElementAtIndex(list.index);
|
|
selectedCameraInStack = element.objectReferenceValue as Camera;
|
|
if (Event.current.clickCount == 2)
|
|
{
|
|
Selection.activeObject = selectedCameraInStack;
|
|
}
|
|
|
|
EditorGUIUtility.PingObject(selectedCameraInStack);
|
|
}
|
|
|
|
void DrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
|
|
{
|
|
rect.height = EditorGUIUtility.singleLineHeight;
|
|
rect.y += 1;
|
|
|
|
(Camera camera, UniversalRenderPipelineSerializedCamera serializedCamera) overlayCamera = m_SerializedCamera[index];
|
|
Camera cam = overlayCamera.camera;
|
|
|
|
if (cam != null)
|
|
{
|
|
var baseAdditionalData = camera.GetUniversalAdditionalCameraData();
|
|
bool outputWarning = false;
|
|
|
|
// Checking if the Base Camera and the overlay cameras are of the same type.
|
|
// If not, we report an error.
|
|
var overlayAdditionalData = cam.GetUniversalAdditionalCameraData();
|
|
var type = overlayAdditionalData.renderType;
|
|
|
|
GUIContent errorContent = EditorGUIUtility.TrTextContent(type.GetName()); ;
|
|
|
|
|
|
var renderer = overlayAdditionalData.scriptableRenderer;
|
|
|
|
if (baseAdditionalData.scriptableRenderer.GetType() != renderer.GetType())
|
|
{
|
|
if (!m_IncompatibleCameras.Contains(cam))
|
|
{
|
|
m_IncompatibleCameras.Add(cam);
|
|
}
|
|
|
|
errorContent = EditorGUIUtility.TrTextContent("",
|
|
$"Only cameras with compatible renderer types can be stacked. " +
|
|
$"The camera: {cam.name} are using the renderer {renderer.GetType().Name}, " +
|
|
$"but the base camera: {camera.name} are using {baseAdditionalData.scriptableRenderer.GetType().Name}. Will skip rendering", CoreEditorStyles.iconFail);
|
|
}
|
|
else if (m_IncompatibleCameras.Contains(cam))
|
|
{
|
|
m_IncompatibleCameras.Remove(cam);
|
|
}
|
|
|
|
// Check if the renderer on the camera we are checking does indeed support overlay camera
|
|
// This can fail due to changing the renderer in the UI to a renderer that does not support overlay cameras
|
|
// The UI will not stop you from changing the renderer sadly so this will have to tell the user that the
|
|
// entry in the stack now is invalid.
|
|
else if (!renderer.SupportsCameraStackingType(CameraRenderType.Overlay))
|
|
{
|
|
if (!m_NotSupportedOverlayCameras.Contains(cam))
|
|
{
|
|
m_NotSupportedOverlayCameras.Add(cam);
|
|
}
|
|
|
|
errorContent = EditorGUIUtility.TrTextContent("",
|
|
$"The camera: {cam.name} is using a renderer of type {renderer.GetType().Name} which does not support Overlay cameras in it's current state.", CoreEditorStyles.iconFail);
|
|
}
|
|
else if (m_NotSupportedOverlayCameras.Contains(cam))
|
|
{
|
|
m_NotSupportedOverlayCameras.Remove(cam);
|
|
}
|
|
|
|
else if (type != CameraRenderType.Overlay)
|
|
{
|
|
if (!m_TypeErrorCameras.Contains(cam))
|
|
{
|
|
m_TypeErrorCameras.Add(cam);
|
|
}
|
|
errorContent = EditorGUIUtility.TrTextContent(type.GetName(), $"Stack can only contain Overlay cameras. The camera: {cam.name} " +
|
|
$"has a type {type} that is not supported. Will skip rendering.",
|
|
CoreEditorStyles.iconFail);
|
|
}
|
|
else if (m_TypeErrorCameras.Contains(cam))
|
|
{
|
|
m_TypeErrorCameras.Remove(cam);
|
|
}
|
|
|
|
if (IsStackCameraOutputDirty(cam, overlayCamera.serializedCamera))
|
|
{
|
|
outputWarning = true;
|
|
if (!m_OutputWarningCameras.Exists(c => c.Item1 == cam))
|
|
{
|
|
m_OutputWarningCameras.Add((cam, overlayCamera.serializedCamera));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
m_OutputWarningCameras.RemoveAll(c => c.Item1 == cam);
|
|
}
|
|
|
|
|
|
GUIContent nameContent =
|
|
outputWarning ?
|
|
EditorGUIUtility.TrTextContent(cam.name, "Output properties do not match base camera", CoreEditorStyles.iconWarn) :
|
|
EditorGUIUtility.TrTextContent(cam.name);
|
|
|
|
EditorGUI.BeginProperty(rect, GUIContent.none, m_SerializedCamera.cameras.GetArrayElementAtIndex(index));
|
|
var labelWidth = EditorGUIUtility.labelWidth;
|
|
EditorGUIUtility.labelWidth -= 20f;
|
|
|
|
using (var iconSizeScope = new EditorGUIUtility.IconSizeScope(new Vector2(rect.height, rect.height)))
|
|
{
|
|
EditorGUI.LabelField(rect, nameContent, errorContent);
|
|
}
|
|
|
|
// Printing if Post Processing is on or not.
|
|
var isPostActive = cam.GetUniversalAdditionalCameraData().renderPostProcessing;
|
|
if (isPostActive)
|
|
{
|
|
Rect selectRect = new Rect(rect.width - 20, rect.y, 50, EditorGUIUtility.singleLineHeight);
|
|
|
|
EditorGUI.LabelField(selectRect, "PP");
|
|
}
|
|
EditorGUI.EndProperty();
|
|
|
|
EditorGUIUtility.labelWidth = labelWidth;
|
|
}
|
|
else
|
|
{
|
|
camera.GetUniversalAdditionalCameraData().UpdateCameraStack();
|
|
|
|
// Need to clean out the errorCamera list here.
|
|
m_TypeErrorCameras.Clear();
|
|
m_OutputWarningCameras.Clear();
|
|
}
|
|
}
|
|
|
|
// Modified version of StageHandle.FindComponentsOfType<T>()
|
|
// This version more closely represents unity object referencing restrictions.
|
|
// I added these restrictions:
|
|
// - Can not reference scene object outside scene
|
|
// - Can not reference cross scenes
|
|
// - Can reference child objects if it is prefab
|
|
Camera[] FindCamerasToReference(GameObject gameObject)
|
|
{
|
|
var scene = gameObject.scene;
|
|
|
|
var inScene = !EditorUtility.IsPersistent(camera) || scene.IsValid();
|
|
var inPreviewScene = EditorSceneManager.IsPreviewScene(scene) && scene.IsValid();
|
|
var inCurrentScene = !EditorUtility.IsPersistent(camera) && scene.IsValid();
|
|
|
|
Camera[] cameras = Resources.FindObjectsOfTypeAll<Camera>();
|
|
List<Camera> result = new List<Camera>();
|
|
if (!inScene)
|
|
{
|
|
foreach (var camera in cameras)
|
|
{
|
|
if (camera.transform.IsChildOf(gameObject.transform))
|
|
result.Add(camera);
|
|
}
|
|
}
|
|
else if (inPreviewScene)
|
|
{
|
|
foreach (var camera in cameras)
|
|
{
|
|
if (camera.gameObject.scene == scene)
|
|
result.Add(camera);
|
|
}
|
|
}
|
|
else if (inCurrentScene)
|
|
{
|
|
foreach (var camera in cameras)
|
|
{
|
|
if (!EditorUtility.IsPersistent(camera) && !EditorSceneManager.IsPreviewScene(camera.gameObject.scene) && camera.gameObject.scene == scene)
|
|
result.Add(camera);
|
|
}
|
|
}
|
|
|
|
return result.ToArray();
|
|
}
|
|
|
|
void AddCameraToCameraList(Rect rect, ReorderableList list)
|
|
{
|
|
// Need to do clear the list here otherwise the menu just fills up with more and more entries
|
|
validCameras.Clear();
|
|
// Need to get the base renderer here first
|
|
var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer.GetType();
|
|
var allCameras = FindCamerasToReference(camera.gameObject);
|
|
foreach (var camera in allCameras)
|
|
{
|
|
var component = camera.GetUniversalAdditionalCameraData();
|
|
if (component != null)
|
|
{
|
|
if (component.renderType == CameraRenderType.Overlay &&
|
|
component.scriptableRenderer.GetType() == renderer)
|
|
{
|
|
validCameras.Add(camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
var names = new GUIContent[validCameras.Count];
|
|
for (int i = 0; i < validCameras.Count; ++i)
|
|
{
|
|
names[i] = new GUIContent((i + 1) + " " + validCameras[i].name);
|
|
}
|
|
|
|
if (!validCameras.Any())
|
|
{
|
|
names = new GUIContent[1];
|
|
names[0] = new GUIContent("No Overlay Cameras exist.");
|
|
}
|
|
EditorUtility.DisplayCustomMenu(rect, names, -1, AddCameraToCameraListMenuSelected, null);
|
|
}
|
|
|
|
void AddCameraToCameraListMenuSelected(object userData, string[] options, int selected)
|
|
{
|
|
if (!validCameras.Any())
|
|
return;
|
|
|
|
m_SerializedCamera.cameras.InsertArrayElementAtIndex(m_SerializedCamera.numCameras);
|
|
m_SerializedCamera.cameras.GetArrayElementAtIndex(m_SerializedCamera.numCameras - 1).objectReferenceValue = validCameras[selected];
|
|
m_SerializedCamera.serializedAdditionalDataObject.ApplyModifiedProperties();
|
|
|
|
m_SerializedCamera.Refresh();
|
|
|
|
(Camera camera, UniversalRenderPipelineSerializedCamera serializedCamera) overlayCamera = m_SerializedCamera[m_SerializedCamera.numCameras - 1];
|
|
UpdateStackCameraOutput(overlayCamera.camera, overlayCamera.serializedCamera);
|
|
}
|
|
|
|
public new void OnDisable()
|
|
{
|
|
base.OnDisable();
|
|
}
|
|
|
|
// IsPreset is an internal API - lets reuse the usable part of this function
|
|
// 93 is a "magic number" and does not represent a combination of other flags here
|
|
internal static bool IsPresetEditor(UnityEditor.Editor editor)
|
|
{
|
|
return (int)((editor.target as Component).gameObject.hideFlags) == 93;
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
var rpAsset = UniversalRenderPipeline.asset;
|
|
if (rpAsset == null)
|
|
{
|
|
base.OnInspectorGUI();
|
|
return;
|
|
}
|
|
|
|
m_SerializedCamera.Update();
|
|
|
|
if (IsPresetEditor(this))
|
|
{
|
|
UniversalRenderPipelineCameraUI.PresetInspector.Draw(m_SerializedCamera, this);
|
|
}
|
|
else
|
|
{
|
|
UniversalRenderPipelineCameraUI.Inspector.Draw(m_SerializedCamera, this);
|
|
}
|
|
|
|
m_SerializedCamera.Apply();
|
|
}
|
|
|
|
private void UpdateStackCameraToOverlay()
|
|
{
|
|
var additionalCameraData = selectedCameraInStack.GetUniversalAdditionalCameraData();
|
|
if (additionalCameraData == null)
|
|
return;
|
|
|
|
if (additionalCameraData.renderType == CameraRenderType.Base)
|
|
{
|
|
Undo.RecordObject(additionalCameraData, Styles.inspectorOverlayCameraText);
|
|
additionalCameraData.renderType = CameraRenderType.Overlay;
|
|
EditorUtility.SetDirty(additionalCameraData);
|
|
}
|
|
}
|
|
|
|
private void UpdateStackCameraOutput(Camera cam, UniversalRenderPipelineSerializedCamera serializedCamera)
|
|
{
|
|
if ((CameraRenderType)serializedCamera.cameraType.intValue == CameraRenderType.Base)
|
|
return;
|
|
|
|
serializedCamera.Update();
|
|
Undo.RecordObject(camera, Styles.inspectorOverlayCameraText);
|
|
|
|
bool isChanged = false;
|
|
|
|
// Force same render texture
|
|
RenderTexture targetTexture = settings.targetTexture.objectReferenceValue as RenderTexture;
|
|
if (cam.targetTexture != targetTexture)
|
|
{
|
|
cam.targetTexture = targetTexture;
|
|
isChanged = true;
|
|
}
|
|
|
|
// Force same hdr
|
|
bool allowHDR = settings.HDR.boolValue;
|
|
if (cam.allowHDR != allowHDR)
|
|
{
|
|
cam.allowHDR = allowHDR;
|
|
isChanged = true;
|
|
}
|
|
|
|
// Force same mssa
|
|
bool allowMSSA = settings.allowMSAA.boolValue;
|
|
if (cam.allowMSAA != allowMSSA)
|
|
{
|
|
cam.allowMSAA = allowMSSA;
|
|
isChanged = true;
|
|
}
|
|
|
|
// Force same viewport rect
|
|
Rect rect = settings.normalizedViewPortRect.rectValue;
|
|
if (cam.rect != rect)
|
|
{
|
|
cam.rect = settings.normalizedViewPortRect.rectValue;
|
|
isChanged = true;
|
|
}
|
|
|
|
// Force same dynamic resolution
|
|
bool allowDynamicResolution = settings.allowDynamicResolution.boolValue;
|
|
if (serializedCamera.allowDynamicResolution.boolValue != allowDynamicResolution)
|
|
{
|
|
cam.allowDynamicResolution = allowDynamicResolution;
|
|
isChanged = true;
|
|
}
|
|
|
|
// Force same target display
|
|
int targetDisplay = settings.targetDisplay.intValue;
|
|
if (cam.targetDisplay != targetDisplay)
|
|
{
|
|
cam.targetDisplay = targetDisplay;
|
|
isChanged = true;
|
|
}
|
|
|
|
#if ENABLE_VR && ENABLE_XR_MODULE
|
|
// Force same target display
|
|
int selectedValue = !m_SerializedCamera.allowXRRendering.boolValue ? 0 : 1;
|
|
int overlayCameraSelectedValue = !serializedCamera.allowXRRendering.boolValue ? 0 : 1;
|
|
if (overlayCameraSelectedValue != selectedValue)
|
|
{
|
|
serializedCamera.allowXRRendering.boolValue = selectedValue == 1;
|
|
isChanged = true;
|
|
}
|
|
#endif
|
|
|
|
if (isChanged)
|
|
{
|
|
EditorUtility.SetDirty(cam);
|
|
serializedCamera.Apply();
|
|
}
|
|
}
|
|
|
|
private bool IsStackCameraOutputDirty(Camera cam, UniversalRenderPipelineSerializedCamera serializedCamera)
|
|
{
|
|
serializedCamera.Update();
|
|
|
|
// Force same render texture
|
|
RenderTexture targetTexture = settings.targetTexture.objectReferenceValue as RenderTexture;
|
|
if (cam.targetTexture != targetTexture)
|
|
return true;
|
|
|
|
// Force same hdr
|
|
bool allowHDR = settings.HDR.boolValue;
|
|
if (cam.allowHDR != allowHDR)
|
|
return true;
|
|
|
|
// Force same mssa
|
|
bool allowMSSA = settings.allowMSAA.boolValue;
|
|
if (cam.allowMSAA != allowMSSA)
|
|
return true;
|
|
|
|
// Force same viewport rect
|
|
Rect rect = settings.normalizedViewPortRect.rectValue;
|
|
if (cam.rect != rect)
|
|
return true;
|
|
|
|
// Force same dynamic resolution
|
|
bool allowDynamicResolution = settings.allowDynamicResolution.boolValue;
|
|
if (serializedCamera.allowDynamicResolution.boolValue != allowDynamicResolution)
|
|
return true;
|
|
|
|
// Force same target display
|
|
int targetDisplay = settings.targetDisplay.intValue;
|
|
if (cam.targetDisplay != targetDisplay)
|
|
return true;
|
|
|
|
#if ENABLE_VR && ENABLE_XR_MODULE
|
|
// Force same target display
|
|
int selectedValue = !m_SerializedCamera.allowXRRendering.boolValue ? 0 : 1;
|
|
int overlayCameraSelectedValue = !serializedCamera.allowXRRendering.boolValue ? 0 : 1;
|
|
if (overlayCameraSelectedValue != selectedValue)
|
|
return true;
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
internal void DrawStackSettings()
|
|
{
|
|
if (m_SerializedCamera.cameras.hasMultipleDifferentValues)
|
|
{
|
|
EditorGUILayout.HelpBox("Cannot multi edit stack of multiple cameras.", MessageType.Info);
|
|
EditorGUILayout.EndFoldoutHeaderGroup();
|
|
return;
|
|
}
|
|
|
|
bool cameraStackingAvailable = m_SerializedCamera
|
|
.camerasAdditionalData
|
|
.All(c => c.scriptableRenderer?.SupportsCameraStackingType(CameraRenderType.Base) ?? false);
|
|
|
|
if (!cameraStackingAvailable)
|
|
{
|
|
EditorGUILayout.HelpBox("The renderer used by this camera doesn't support camera stacking. Only Base camera will render.", MessageType.Warning);
|
|
return;
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
m_LayerList.DoLayoutList();
|
|
m_SerializedCamera.Apply();
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
bool oldRichTextSupport = EditorStyles.helpBox.richText;
|
|
EditorStyles.helpBox.richText = true;
|
|
|
|
if (selectedCameraInStack != null)
|
|
{
|
|
if (m_IncompatibleCameras.Any())
|
|
{
|
|
if (m_IncompatibleCameras.Contains(selectedCameraInStack))
|
|
{
|
|
var message = "This camera does not use the same type of renderer as the Base camera.";
|
|
EditorGUILayout.HelpBox(message, MessageType.Error);
|
|
}
|
|
}
|
|
|
|
if (m_NotSupportedOverlayCameras.Any())
|
|
{
|
|
if (m_NotSupportedOverlayCameras.Contains(selectedCameraInStack))
|
|
{
|
|
var message = "This camera uses a renderer which does not support Overlays in it's current state.";
|
|
EditorGUILayout.HelpBox(message, MessageType.Error);
|
|
}
|
|
}
|
|
|
|
if (m_TypeErrorCameras.Any())
|
|
{
|
|
if (m_TypeErrorCameras.Contains(selectedCameraInStack))
|
|
{
|
|
var message = "The type of this Camera must be Overlay render type.";
|
|
CoreEditorUtils.DrawFixMeBox(message, MessageType.Error, UpdateStackCameraToOverlay);
|
|
}
|
|
}
|
|
|
|
if (m_OutputWarningCameras.Any())
|
|
{
|
|
var camIndex = m_OutputWarningCameras.FindIndex(c => c.Item1 == selectedCameraInStack);
|
|
if (camIndex != -1)
|
|
{
|
|
var message = "The output properties of this Camera do not match the output properties.";
|
|
if ((CameraRenderType)m_OutputWarningCameras[camIndex].Item2.cameraType.intValue == CameraRenderType.Base)
|
|
{
|
|
EditorGUILayout.HelpBox(message, MessageType.Warning);
|
|
}
|
|
else
|
|
{
|
|
CoreEditorUtils.DrawFixMeBox(message, MessageType.Warning,
|
|
() => UpdateStackCameraOutput(m_OutputWarningCameras[camIndex].Item1, m_OutputWarningCameras[camIndex].Item2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EditorStyles.helpBox.richText = oldRichTextSupport;
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUILayout.Space();
|
|
}
|
|
}
|
|
}
|