Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/Camera/UniversalRenderPipelineCame...

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
using System.Linq;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
using Styles = UniversalRenderPipelineCameraUI.Styles;
[CustomEditorForRenderPipeline(typeof(Camera), typeof(UniversalRenderPipelineAsset))]
[CanEditMultipleObjects]
class UniversalRenderPipelineCameraEditor : CameraEditor
{
ReorderableList m_LayerList;
public Camera camera => target as Camera;
static Camera selectedCameraInStack;
List<Camera> validCameras = new List<Camera>();
List<Camera> m_TypeErrorCameras = new List<Camera>();
List<Camera> m_NotSupportedOverlayCameras = new List<Camera>();
List<Camera> m_IncompatibleCameras = new List<Camera>();
List<(Camera, UniversalRenderPipelineSerializedCamera)> m_OutputWarningCameras = new();
UniversalRenderPipelineSerializedCamera m_SerializedCamera;
public new void OnEnable()
{
base.OnEnable();
settings.OnEnable();
selectedCameraInStack = null;
m_SerializedCamera = new UniversalRenderPipelineSerializedCamera(serializedObject, settings);
validCameras.Clear();
m_TypeErrorCameras.Clear();
m_NotSupportedOverlayCameras.Clear();
m_IncompatibleCameras.Clear();
m_OutputWarningCameras.Clear();
UpdateCameras();
}
void UpdateCameras()
{
m_SerializedCamera.Refresh();
m_LayerList = new ReorderableList(m_SerializedCamera.serializedObject, m_SerializedCamera.cameras, true, true, true, true)
{
drawHeaderCallback = rect => EditorGUI.LabelField(rect, Styles.cameras),
drawElementCallback = DrawElementCallback,
onSelectCallback = SelectElement,
onRemoveCallback = RemoveCamera,
onCanRemoveCallback = CanRemoveCamera,
onAddDropdownCallback = AddCameraToCameraList
};
}
bool CanRemoveCamera(ReorderableList list) => m_SerializedCamera.numCameras > 0;
void RemoveCamera(ReorderableList list)
{
// As multi selection is disabled, selectedIndices will only return 1 element, remove that element from the list
if (list.selectedIndices.Any())
{
m_SerializedCamera.cameras.DeleteArrayElementAtIndex(list.selectedIndices.First());
}
else
{
// Nothing selected, remove the last item on the list
ReorderableList.defaultBehaviours.DoRemoveButton(list);
}
// Force update the list as removed camera could been there
m_TypeErrorCameras.Clear();
m_NotSupportedOverlayCameras.Clear();
m_IncompatibleCameras.Clear();
m_OutputWarningCameras.Clear();
}
void SelectElement(ReorderableList list)
{
var element = m_SerializedCamera.cameras.GetArrayElementAtIndex(list.index);
selectedCameraInStack = element.objectReferenceValue as Camera;
if (Event.current.clickCount == 2)
{
Selection.activeObject = selectedCameraInStack;
}
EditorGUIUtility.PingObject(selectedCameraInStack);
}
void DrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
{
rect.height = EditorGUIUtility.singleLineHeight;
rect.y += 1;
(Camera camera, UniversalRenderPipelineSerializedCamera serializedCamera) overlayCamera = m_SerializedCamera[index];
Camera cam = overlayCamera.camera;
if (cam != null)
{
var baseAdditionalData = camera.GetUniversalAdditionalCameraData();
bool outputWarning = false;
// Checking if the Base Camera and the overlay cameras are of the same type.
// If not, we report an error.
var overlayAdditionalData = cam.GetUniversalAdditionalCameraData();
var type = overlayAdditionalData.renderType;
GUIContent errorContent = EditorGUIUtility.TrTextContent(type.GetName()); ;
var renderer = overlayAdditionalData.scriptableRenderer;
if (baseAdditionalData.scriptableRenderer.GetType() != renderer.GetType())
{
if (!m_IncompatibleCameras.Contains(cam))
{
m_IncompatibleCameras.Add(cam);
}
errorContent = EditorGUIUtility.TrTextContent("",
$"Only cameras with compatible renderer types can be stacked. " +
$"The camera: {cam.name} are using the renderer {renderer.GetType().Name}, " +
$"but the base camera: {camera.name} are using {baseAdditionalData.scriptableRenderer.GetType().Name}. Will skip rendering", CoreEditorStyles.iconFail);
}
else if (m_IncompatibleCameras.Contains(cam))
{
m_IncompatibleCameras.Remove(cam);
}
// Check if the renderer on the camera we are checking does indeed support overlay camera
// This can fail due to changing the renderer in the UI to a renderer that does not support overlay cameras
// The UI will not stop you from changing the renderer sadly so this will have to tell the user that the
// entry in the stack now is invalid.
else if (!renderer.SupportsCameraStackingType(CameraRenderType.Overlay))
{
if (!m_NotSupportedOverlayCameras.Contains(cam))
{
m_NotSupportedOverlayCameras.Add(cam);
}
errorContent = EditorGUIUtility.TrTextContent("",
$"The camera: {cam.name} is using a renderer of type {renderer.GetType().Name} which does not support Overlay cameras in it's current state.", CoreEditorStyles.iconFail);
}
else if (m_NotSupportedOverlayCameras.Contains(cam))
{
m_NotSupportedOverlayCameras.Remove(cam);
}
else if (type != CameraRenderType.Overlay)
{
if (!m_TypeErrorCameras.Contains(cam))
{
m_TypeErrorCameras.Add(cam);
}
errorContent = EditorGUIUtility.TrTextContent(type.GetName(), $"Stack can only contain Overlay cameras. The camera: {cam.name} " +
$"has a type {type} that is not supported. Will skip rendering.",
CoreEditorStyles.iconFail);
}
else if (m_TypeErrorCameras.Contains(cam))
{
m_TypeErrorCameras.Remove(cam);
}
if (IsStackCameraOutputDirty(cam, overlayCamera.serializedCamera))
{
outputWarning = true;
if (!m_OutputWarningCameras.Exists(c => c.Item1 == cam))
{
m_OutputWarningCameras.Add((cam, overlayCamera.serializedCamera));
}
}
else
{
m_OutputWarningCameras.RemoveAll(c => c.Item1 == cam);
}
GUIContent nameContent =
outputWarning ?
EditorGUIUtility.TrTextContent(cam.name, "Output properties do not match base camera", CoreEditorStyles.iconWarn) :
EditorGUIUtility.TrTextContent(cam.name);
EditorGUI.BeginProperty(rect, GUIContent.none, m_SerializedCamera.cameras.GetArrayElementAtIndex(index));
var labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth -= 20f;
using (var iconSizeScope = new EditorGUIUtility.IconSizeScope(new Vector2(rect.height, rect.height)))
{
EditorGUI.LabelField(rect, nameContent, errorContent);
}
// Printing if Post Processing is on or not.
var isPostActive = cam.GetUniversalAdditionalCameraData().renderPostProcessing;
if (isPostActive)
{
Rect selectRect = new Rect(rect.width - 20, rect.y, 50, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(selectRect, "PP");
}
EditorGUI.EndProperty();
EditorGUIUtility.labelWidth = labelWidth;
}
else
{
camera.GetUniversalAdditionalCameraData().UpdateCameraStack();
// Need to clean out the errorCamera list here.
m_TypeErrorCameras.Clear();
m_OutputWarningCameras.Clear();
}
}
// Modified version of StageHandle.FindComponentsOfType<T>()
// This version more closely represents unity object referencing restrictions.
// I added these restrictions:
// - Can not reference scene object outside scene
// - Can not reference cross scenes
// - Can reference child objects if it is prefab
Camera[] FindCamerasToReference(GameObject gameObject)
{
var scene = gameObject.scene;
var inScene = !EditorUtility.IsPersistent(camera) || scene.IsValid();
var inPreviewScene = EditorSceneManager.IsPreviewScene(scene) && scene.IsValid();
var inCurrentScene = !EditorUtility.IsPersistent(camera) && scene.IsValid();
Camera[] cameras = Resources.FindObjectsOfTypeAll<Camera>();
List<Camera> result = new List<Camera>();
if (!inScene)
{
foreach (var camera in cameras)
{
if (camera.transform.IsChildOf(gameObject.transform))
result.Add(camera);
}
}
else if (inPreviewScene)
{
foreach (var camera in cameras)
{
if (camera.gameObject.scene == scene)
result.Add(camera);
}
}
else if (inCurrentScene)
{
foreach (var camera in cameras)
{
if (!EditorUtility.IsPersistent(camera) && !EditorSceneManager.IsPreviewScene(camera.gameObject.scene) && camera.gameObject.scene == scene)
result.Add(camera);
}
}
return result.ToArray();
}
void AddCameraToCameraList(Rect rect, ReorderableList list)
{
// Need to do clear the list here otherwise the menu just fills up with more and more entries
validCameras.Clear();
// Need to get the base renderer here first
var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer.GetType();
var allCameras = FindCamerasToReference(camera.gameObject);
foreach (var camera in allCameras)
{
var component = camera.GetUniversalAdditionalCameraData();
if (component != null)
{
if (component.renderType == CameraRenderType.Overlay &&
component.scriptableRenderer.GetType() == renderer)
{
validCameras.Add(camera);
}
}
}
var names = new GUIContent[validCameras.Count];
for (int i = 0; i < validCameras.Count; ++i)
{
names[i] = new GUIContent((i + 1) + " " + validCameras[i].name);
}
if (!validCameras.Any())
{
names = new GUIContent[1];
names[0] = new GUIContent("No Overlay Cameras exist.");
}
EditorUtility.DisplayCustomMenu(rect, names, -1, AddCameraToCameraListMenuSelected, null);
}
void AddCameraToCameraListMenuSelected(object userData, string[] options, int selected)
{
if (!validCameras.Any())
return;
m_SerializedCamera.cameras.InsertArrayElementAtIndex(m_SerializedCamera.numCameras);
m_SerializedCamera.cameras.GetArrayElementAtIndex(m_SerializedCamera.numCameras - 1).objectReferenceValue = validCameras[selected];
m_SerializedCamera.serializedAdditionalDataObject.ApplyModifiedProperties();
m_SerializedCamera.Refresh();
(Camera camera, UniversalRenderPipelineSerializedCamera serializedCamera) overlayCamera = m_SerializedCamera[m_SerializedCamera.numCameras - 1];
UpdateStackCameraOutput(overlayCamera.camera, overlayCamera.serializedCamera);
}
public new void OnDisable()
{
base.OnDisable();
}
// IsPreset is an internal API - lets reuse the usable part of this function
// 93 is a "magic number" and does not represent a combination of other flags here
internal static bool IsPresetEditor(UnityEditor.Editor editor)
{
return (int)((editor.target as Component).gameObject.hideFlags) == 93;
}
public override void OnInspectorGUI()
{
var rpAsset = UniversalRenderPipeline.asset;
if (rpAsset == null)
{
base.OnInspectorGUI();
return;
}
m_SerializedCamera.Update();
if (IsPresetEditor(this))
{
UniversalRenderPipelineCameraUI.PresetInspector.Draw(m_SerializedCamera, this);
}
else
{
UniversalRenderPipelineCameraUI.Inspector.Draw(m_SerializedCamera, this);
}
m_SerializedCamera.Apply();
}
private void UpdateStackCameraToOverlay()
{
var additionalCameraData = selectedCameraInStack.GetUniversalAdditionalCameraData();
if (additionalCameraData == null)
return;
if (additionalCameraData.renderType == CameraRenderType.Base)
{
Undo.RecordObject(additionalCameraData, Styles.inspectorOverlayCameraText);
additionalCameraData.renderType = CameraRenderType.Overlay;
EditorUtility.SetDirty(additionalCameraData);
}
}
private void UpdateStackCameraOutput(Camera cam, UniversalRenderPipelineSerializedCamera serializedCamera)
{
if ((CameraRenderType)serializedCamera.cameraType.intValue == CameraRenderType.Base)
return;
serializedCamera.Update();
Undo.RecordObject(camera, Styles.inspectorOverlayCameraText);
bool isChanged = false;
// Force same render texture
RenderTexture targetTexture = settings.targetTexture.objectReferenceValue as RenderTexture;
if (cam.targetTexture != targetTexture)
{
cam.targetTexture = targetTexture;
isChanged = true;
}
// Force same hdr
bool allowHDR = settings.HDR.boolValue;
if (cam.allowHDR != allowHDR)
{
cam.allowHDR = allowHDR;
isChanged = true;
}
// Force same mssa
bool allowMSSA = settings.allowMSAA.boolValue;
if (cam.allowMSAA != allowMSSA)
{
cam.allowMSAA = allowMSSA;
isChanged = true;
}
// Force same viewport rect
Rect rect = settings.normalizedViewPortRect.rectValue;
if (cam.rect != rect)
{
cam.rect = settings.normalizedViewPortRect.rectValue;
isChanged = true;
}
// Force same dynamic resolution
bool allowDynamicResolution = settings.allowDynamicResolution.boolValue;
if (serializedCamera.allowDynamicResolution.boolValue != allowDynamicResolution)
{
cam.allowDynamicResolution = allowDynamicResolution;
isChanged = true;
}
// Force same target display
int targetDisplay = settings.targetDisplay.intValue;
if (cam.targetDisplay != targetDisplay)
{
cam.targetDisplay = targetDisplay;
isChanged = true;
}
#if ENABLE_VR && ENABLE_XR_MODULE
// Force same target display
int selectedValue = !m_SerializedCamera.allowXRRendering.boolValue ? 0 : 1;
int overlayCameraSelectedValue = !serializedCamera.allowXRRendering.boolValue ? 0 : 1;
if (overlayCameraSelectedValue != selectedValue)
{
serializedCamera.allowXRRendering.boolValue = selectedValue == 1;
isChanged = true;
}
#endif
if (isChanged)
{
EditorUtility.SetDirty(cam);
serializedCamera.Apply();
}
}
private bool IsStackCameraOutputDirty(Camera cam, UniversalRenderPipelineSerializedCamera serializedCamera)
{
serializedCamera.Update();
// Force same render texture
RenderTexture targetTexture = settings.targetTexture.objectReferenceValue as RenderTexture;
if (cam.targetTexture != targetTexture)
return true;
// Force same hdr
bool allowHDR = settings.HDR.boolValue;
if (cam.allowHDR != allowHDR)
return true;
// Force same mssa
bool allowMSSA = settings.allowMSAA.boolValue;
if (cam.allowMSAA != allowMSSA)
return true;
// Force same viewport rect
Rect rect = settings.normalizedViewPortRect.rectValue;
if (cam.rect != rect)
return true;
// Force same dynamic resolution
bool allowDynamicResolution = settings.allowDynamicResolution.boolValue;
if (serializedCamera.allowDynamicResolution.boolValue != allowDynamicResolution)
return true;
// Force same target display
int targetDisplay = settings.targetDisplay.intValue;
if (cam.targetDisplay != targetDisplay)
return true;
#if ENABLE_VR && ENABLE_XR_MODULE
// Force same target display
int selectedValue = !m_SerializedCamera.allowXRRendering.boolValue ? 0 : 1;
int overlayCameraSelectedValue = !serializedCamera.allowXRRendering.boolValue ? 0 : 1;
if (overlayCameraSelectedValue != selectedValue)
return true;
#endif
return false;
}
internal void DrawStackSettings()
{
if (m_SerializedCamera.cameras.hasMultipleDifferentValues)
{
EditorGUILayout.HelpBox("Cannot multi edit stack of multiple cameras.", MessageType.Info);
EditorGUILayout.EndFoldoutHeaderGroup();
return;
}
bool cameraStackingAvailable = m_SerializedCamera
.camerasAdditionalData
.All(c => c.scriptableRenderer?.SupportsCameraStackingType(CameraRenderType.Base) ?? false);
if (!cameraStackingAvailable)
{
EditorGUILayout.HelpBox("The renderer used by this camera doesn't support camera stacking. Only Base camera will render.", MessageType.Warning);
return;
}
EditorGUILayout.Space();
m_LayerList.DoLayoutList();
m_SerializedCamera.Apply();
EditorGUI.indentLevel--;
bool oldRichTextSupport = EditorStyles.helpBox.richText;
EditorStyles.helpBox.richText = true;
if (selectedCameraInStack != null)
{
if (m_IncompatibleCameras.Any())
{
if (m_IncompatibleCameras.Contains(selectedCameraInStack))
{
var message = "This camera does not use the same type of renderer as the Base camera.";
EditorGUILayout.HelpBox(message, MessageType.Error);
}
}
if (m_NotSupportedOverlayCameras.Any())
{
if (m_NotSupportedOverlayCameras.Contains(selectedCameraInStack))
{
var message = "This camera uses a renderer which does not support Overlays in it's current state.";
EditorGUILayout.HelpBox(message, MessageType.Error);
}
}
if (m_TypeErrorCameras.Any())
{
if (m_TypeErrorCameras.Contains(selectedCameraInStack))
{
var message = "The type of this Camera must be Overlay render type.";
CoreEditorUtils.DrawFixMeBox(message, MessageType.Error, UpdateStackCameraToOverlay);
}
}
if (m_OutputWarningCameras.Any())
{
var camIndex = m_OutputWarningCameras.FindIndex(c => c.Item1 == selectedCameraInStack);
if (camIndex != -1)
{
var message = "The output properties of this Camera do not match the output properties.";
if ((CameraRenderType)m_OutputWarningCameras[camIndex].Item2.cameraType.intValue == CameraRenderType.Base)
{
EditorGUILayout.HelpBox(message, MessageType.Warning);
}
else
{
CoreEditorUtils.DrawFixMeBox(message, MessageType.Warning,
() => UpdateStackCameraOutput(m_OutputWarningCameras[camIndex].Item1, m_OutputWarningCameras[camIndex].Item2));
}
}
}
}
EditorStyles.helpBox.richText = oldRichTextSupport;
EditorGUI.indentLevel++;
EditorGUILayout.Space();
}
}
}