Singularity/Library/PackageCache/com.unity.render-pipelines..../Documentation~/upgrading-your-shaders.md
2024-05-06 11:45:45 -07:00

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Converting your shaders

Shaders written for the Built-in Render Pipeline are not compatible with the URP shaders.

For an overview of the mapping between built-in shaders and URP shaders, see Shader mappings.

Use the Render Pipeline Converter to apply the shader mappings automatically.

Note: The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion.

Tip: If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting Reimport All.

For SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button.

Custom shaders

You cannot upgrade Custom Unity shaders written for the Built-in Render Pipeline. Instead, custom shaders must be rewritten to work with URP or recreated in ShaderGraph.

Any Materials in a Scene that use a custom shader when you upgrade a project to use URP turn pink to indicate the Material no longer works. To fix this, upgrade or change the Material's shader to one that is compatible with URP.

Note: URP does not support Surface Shaders.

Shader mappings

The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter.

Unity built-in shader Universal Render Pipeline shader
Standard Universal Render Pipeline/Lit
Standard (Specular Setup) Universal Render Pipeline/Lit
Standard Terrain Universal Render Pipeline/Terrain/Lit
Particles/Standard Surface Universal Render Pipeline/Particles/Lit
Particles/Standard Unlit Universal Render Pipeline/Particles/Unlit
Mobile/Diffuse Universal Render Pipeline/Simple Lit
Mobile/Bumped Specular Universal Render Pipeline/Simple Lit
Mobile/Bumped Specular(1 Directional Light) Universal Render Pipeline/Simple Lit
Mobile/Unlit (Supports Lightmap) Universal Render Pipeline/Simple Lit
Mobile/VertexLit Universal Render Pipeline/Simple Lit
Legacy Shaders/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Bumped Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Self-Illumin/Bumped Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Bumped Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Specular Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Bumped Diffuse Universal Render Pipeline/Simple Lit
Legacy Shaders/Transparent/Cutout/Bumped Specular Universal Render Pipeline/Simple Lit