11 lines
509 B
Markdown
11 lines
509 B
Markdown
# SpeedTree Shaders
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The Universal Render Pipeline uses the SpeedTree system for tree Shaders. To read more about that, [read the SpeedTree documentation in the Unity main manual](https://docs.unity3d.com/Manual/SpeedTree.html).
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When you use SpeedTree Shaders in URP, keep the following in mind:
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* There is no Global Illumination on trees in URP.
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* Trees cannot receive shadows in URP.
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* In URP, you can configure whether lights should be per vertex of per pixel in the [URP Asset](universalrp-asset.md).
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