24 lines
1.2 KiB
Markdown
24 lines
1.2 KiB
Markdown
# Volume Overrides
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__Volume Overrides__ let you change or extend the default properties in a [Volume Profile](VolumeProfile.md).
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URP implements post-processing effects as Volume Overrides. For example, the following image shows the Vignette post-processing effect in the URP Template SampleScene.
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![Vignette post-processing effect in the URP Template SampleScene](Images/post-proc/post-proc-as-volume-override.png)
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In a the Volume Override, checkboxes to the left of each property let you enable or disable specific properties. If you disable a property, URP uses the Volume’s default value for that property instead. To turn all properties on or off, use the __All__ or __None__ shortcuts above the property list.
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![Volume Override property list](Images/post-proc/volume-override-property-list.png)
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## <a name="volume-add-override"></a>How to add a Volume Override to a Volume component
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To add a Volume Override to a Volume component:
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1. Select a GameObject with the Volume component.
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2. In the Inspector window, click Add Override.
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![Add Override](Images/post-proc/volume-add-override.png)
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Use the search field to search for an Override, or select an Override from the menu.
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