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2024-05-06 11:45:45 -07:00

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Shadows Midtones Highlights

The Shadows Midtones Highlights effect separately controls the shadows, midtones, and highlights of the render. Unlike Lift, Gamma, Gain, you can use this effect to precisely define the tonal range for shadows, midtones, and highlights.

Using Shadows Midtones Highlights

Shadows Midtones Highlights uses the Volume framework, so to enable and modify the shadows, midtones, or highlights of the render, you must add a Shadows Midtones Highlights override to a Volume in your Scene. To add Shadows Midtones Highlights to a Volume:

  1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
  2. In the Inspector, navigate to Add Override > Post-processing and click on Shadows Midtones Highlights. URP now applies Shadows Midtones Highlights to any Camera this Volume affects.

Properties

Property Description
Shadows Use this to control the shadows.Use the trackball to select the color URP should shift the hue of the shadows to.Use the slider to offset the color lightness of the trackball color.
Midtones Use this to control the midtones.Use the trackball to select the color URP should shift the hue of the midtones to.Use the slider to offset the color lightness of the trackball color.
Highlights Use this to control the highlights.Use the trackball to select the color URP should shift the hue of the highlights to.Use the slider to offset the color lightness of the trackball color.

Graph view

This graph shows the overall contribution of the Shadows (blue), Midtones (green), and Highlights (yellow). This is useful to visualize the transitions between the tonal regions.

Shadow Limits

Property Description
Start Set the start point of the transition between the shadows and the midtones of the render.
End Set the end point of the transition between the shadows and the midtones of the render.

Highlight Limits

Property Description
Start Set the start point of the transition between the midtones and the highlights of the render.
End Set the end point of the transition between the midtones and the highlights of the render.