1808 lines
69 KiB
C#
1808 lines
69 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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namespace UnityEngine.Rendering
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{
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// We need this base class to be able to store a list of VolumeParameter in collections as we
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// can't store VolumeParameter<T> with variable T types in the same collection. As a result some
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// of the following is a bit hacky...
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/// <summary>
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/// The base class for all parameters types stored in a <see cref="VolumeComponent"/>.
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/// </summary>
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/// <seealso cref="VolumeParameter{T}"/>
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public abstract class VolumeParameter
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{
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/// <summary>
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/// A beautified string for debugger output. This is set on a <c>DebuggerDisplay</c> on every
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/// parameter types.
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/// </summary>
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public const string k_DebuggerDisplay = "{m_Value} ({m_OverrideState})";
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/// <summary>
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/// The current override state for this parameter. The Volume system considers overriden parameters
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/// for blending, and ignores non-overriden ones.
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/// </summary>
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/// <seealso cref="overrideState"/>
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[SerializeField]
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protected bool m_OverrideState;
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/// <summary>
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/// The current override state for this parameter. The Volume system considers overriden parameters
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/// for blending, and ignores non-overriden ones.
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/// </summary>
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/// <remarks>
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/// You can override this property to define custom behaviors when the override state
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/// changes.
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/// </remarks>
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/// <seealso cref="m_OverrideState"/>
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public virtual bool overrideState
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{
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get => m_OverrideState;
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set => m_OverrideState = value;
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}
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internal abstract void Interp(VolumeParameter from, VolumeParameter to, float t);
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/// <summary>
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/// Casts and gets the typed value of this parameter.
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/// </summary>
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/// <typeparam name="T">The type of the value stored in this parameter</typeparam>
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/// <returns>A value of type <typeparamref name="T"/>.</returns>
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/// <remarks>
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/// This method is unsafe and does not do any type checking.
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/// </remarks>
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public T GetValue<T>()
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{
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return ((VolumeParameter<T>)this).value;
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}
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/// <summary>
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/// Sets the value of this parameter to the value in <paramref name="parameter"/>.
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/// </summary>
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/// <param name="parameter">The <see cref="VolumeParameter"/> to copy the value from.</param>
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public abstract void SetValue(VolumeParameter parameter);
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/// <summary>
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/// Unity calls this method when the parent <see cref="VolumeComponent"/> loads.
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/// </summary>
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/// <remarks>
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/// Use this if you need to access fields and properties that you can not access in
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/// the constructor of a <c>ScriptableObject</c>. (<see cref="VolumeParameter"/> are
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/// generally declared and initialized in a <see cref="VolumeComponent"/>, which is a
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/// <c>ScriptableObject</c>). Unity calls this right after it constructs the parent
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/// <see cref="VolumeComponent"/>, thus allowing access to previously
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/// inaccessible fields and properties.
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/// </remarks>
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protected internal virtual void OnEnable()
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{
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}
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/// <summary>
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/// Unity calls this method when the parent <see cref="VolumeComponent"/> goes out of scope.
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/// </summary>
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protected internal virtual void OnDisable()
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{
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}
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/// <summary>
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/// Checks if a given type is an <see cref="ObjectParameter{T}"/>.
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/// </summary>
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/// <param name="type">The type to check.</param>
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/// <returns><c>true</c> if <paramref name="type"/> is an <see cref="ObjectParameter{T}"/>,
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/// <c>false</c> otherwise.</returns>
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public static bool IsObjectParameter(Type type)
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{
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if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(ObjectParameter<>))
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return true;
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return type.BaseType != null
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&& IsObjectParameter(type.BaseType);
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}
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/// <summary>
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/// Override this method to free all allocated resources
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/// </summary>
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public virtual void Release() { }
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}
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/// <summary>
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/// A generic implementation of <see cref="VolumeParameter"/>. Custom parameters should derive
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/// from this class and implement their own behavior.
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/// </summary>
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/// <typeparam name="T">The type of value to hold in this parameter.</typeparam>
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/// <remarks>
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/// <typeparamref name="T"/> should a serializable type.
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/// Due to limitations with the serialization system in Unity, you should not use this class
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/// directly to declare parameters in a <see cref="VolumeComponent"/>. Instead, use one of the
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/// pre-flatten types (like <see cref="FloatParameter"/>, or make your own by extending this
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/// class.
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/// </remarks>
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/// <example>
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/// This sample code shows how to make a custom parameter holding a <c>float</c>:
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/// <code>
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/// using UnityEngine.Rendering;
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///
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/// [Serializable]
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/// public sealed class MyFloatParameter : VolumeParameter<float>
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/// {
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/// public MyFloatParameter(float value, bool overrideState = false)
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/// : base(value, overrideState) { }
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///
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/// public sealed override void Interp(float from, float to, float t)
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/// {
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/// m_Value = from + (to - from) * t;
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/// }
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/// }
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/// </code>
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/// </example>
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/// <seealso cref="VolumeParameter"/>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class VolumeParameter<T> : VolumeParameter, IEquatable<VolumeParameter<T>>
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{
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/// <summary>
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/// The value stored and serialized by this parameter.
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/// </summary>
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[SerializeField]
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protected T m_Value;
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/// <summary>
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/// The value that this parameter stores.
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/// </summary>
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/// <remarks>
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/// You can override this property to define custom behaviors when the value is changed.
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/// </remarks>
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public virtual T value
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{
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get => m_Value;
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set => m_Value = value;
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}
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/// <summary>
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/// Creates a new <see cref="VolumeParameter{T}"/> instance.
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/// </summary>
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public VolumeParameter()
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: this(default, false)
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{
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}
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/// <summary>
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/// Creates a new <see cref="VolumeParameter{T}"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter.</param>
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/// <param name="overrideState">The initial override state for the parameter.</param>
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protected VolumeParameter(T value, bool overrideState)
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{
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m_Value = value;
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this.overrideState = overrideState;
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}
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internal override void Interp(VolumeParameter from, VolumeParameter to, float t)
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{
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// Note: this is relatively unsafe (assumes that from and to are both holding type T)
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Interp(from.GetValue<T>(), to.GetValue<T>(), t);
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}
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/// <summary>
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/// Interpolates two values using a factor <paramref name="t"/>.
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/// </summary>
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/// <remarks>
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/// By default, this method does a "snap" interpolation, meaning it returns the value
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/// <paramref name="to"/> if <paramref name="t"/> is higher than 0, and <paramref name="from"/>
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/// otherwise.
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/// </remarks>
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/// <param name="from">The start value.</param>
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/// <param name="to">The end value.</param>
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/// <param name="t">The interpolation factor in range [0,1].</param>
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public virtual void Interp(T from, T to, float t)
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{
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// Default interpolation is naive
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m_Value = t > 0f ? to : from;
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}
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/// <summary>
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/// Sets the value for this parameter and sets its override state to <c>true</c>.
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/// </summary>
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/// <param name="x">The value to assign to this parameter.</param>
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public void Override(T x)
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{
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overrideState = true;
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m_Value = x;
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}
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/// <summary>
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/// Sets the value of this parameter to the value in <paramref name="parameter"/>.
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/// </summary>
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/// <param name="parameter">The <see cref="VolumeParameter"/> to copy the value from.</param>
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public override void SetValue(VolumeParameter parameter)
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{
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m_Value = parameter.GetValue<T>();
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}
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/// <summary>
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/// Returns a hash code for the current object.
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/// </summary>
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/// <returns>A hash code for the current object.</returns>
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public override int GetHashCode()
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{
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unchecked
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{
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int hash = 17;
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hash = hash * 23 + overrideState.GetHashCode();
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if (!EqualityComparer<T>.Default.Equals(value, default)) // Catches null for references with boxing of value types
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hash = hash * 23 + value.GetHashCode();
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return hash;
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}
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}
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => $"{value} ({overrideState})";
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/// <summary>
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/// Compares the value in a parameter with another value of the same type.
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/// </summary>
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/// <param name="lhs">The first value in a <see cref="VolumeParameter"/>.</param>
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/// <param name="rhs">The second value.</param>
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/// <returns><c>true</c> if both values are equal, <c>false</c> otherwise.</returns>
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public static bool operator ==(VolumeParameter<T> lhs, T rhs) => lhs != null && !ReferenceEquals(lhs.value, null) && lhs.value.Equals(rhs);
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/// <summary>
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/// Compares the value store in a parameter with another value of the same type.
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/// </summary>
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/// <param name="lhs">The first value in a <see cref="VolumeParameter"/>.</param>
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/// <param name="rhs">The second value.</param>
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/// <returns><c>false</c> if both values are equal, <c>true</c> otherwise</returns>
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public static bool operator !=(VolumeParameter<T> lhs, T rhs) => !(lhs == rhs);
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/// <summary>
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/// Checks if this parameter is equal to another.
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/// </summary>
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/// <param name="other">The other parameter to check against.</param>
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/// <returns><c>true</c> if both parameters are equal, <c>false</c> otherwise</returns>
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public bool Equals(VolumeParameter<T> other)
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{
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if (ReferenceEquals(null, other))
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return false;
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if (ReferenceEquals(this, other))
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return true;
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return EqualityComparer<T>.Default.Equals(m_Value, other.m_Value);
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}
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/// <summary>
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/// Determines whether two object instances are equal.
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/// </summary>
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/// <param name="obj">The object to compare with the current object.</param>
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/// <returns><c>true</c> if the specified object is equal to the current object, <c>false</c> otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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if (obj.GetType() != GetType())
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return false;
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return Equals((VolumeParameter<T>)obj);
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}
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/// <summary>
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/// Explicitly downcast a <see cref="VolumeParameter{T}"/> to a value of type
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/// <typeparamref name="T"/>.
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/// </summary>
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/// <param name="prop">The parameter to downcast.</param>
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/// <returns>A value of type <typeparamref name="T"/>.</returns>
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public static explicit operator T(VolumeParameter<T> prop) => prop.m_Value;
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}
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//
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// The serialization system in Unity can't serialize generic types, the workaround is to extend
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// and flatten pre-defined generic types.
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// For enums it's recommended to make your own types on the spot, like so:
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//
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// [Serializable]
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// public sealed class MyEnumParameter : VolumeParameter<MyEnum> { }
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// public enum MyEnum { One, Two }
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//
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds a <c>bool</c> value.
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/// </summary>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class BoolParameter : VolumeParameter<bool>
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{
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/// <summary>
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/// Creates a new <see cref="BoolParameter"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter</param>
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/// <param name="overrideState">The initial override state for the parameter</param>
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public BoolParameter(bool value, bool overrideState = false)
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: base(value, overrideState) { }
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}
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds a <c>LayerMask</c> value.
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/// </summary>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class LayerMaskParameter : VolumeParameter<LayerMask>
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{
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/// <summary>
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/// Creates a new <see cref="LayerMaskParameter"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter.</param>
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/// <param name="overrideState">The initial override state for the parameter.</param>
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public LayerMaskParameter(LayerMask value, bool overrideState = false)
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: base(value, overrideState) { }
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}
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value.
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/// </summary>
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/// <seealso cref="MinIntParameter"/>
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/// <seealso cref="MaxIntParameter"/>
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/// <seealso cref="ClampedIntParameter"/>
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/// <seealso cref="NoInterpIntParameter"/>
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/// <seealso cref="NoInterpMinIntParameter"/>
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/// <seealso cref="NoInterpMaxIntParameter"/>
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/// <seealso cref="NoInterpClampedIntParameter"/>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class IntParameter : VolumeParameter<int>
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{
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/// <summary>
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/// Creates a new <see cref="IntParameter"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter.</param>
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/// <param name="overrideState">The initial override state for the parameter.</param>
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public IntParameter(int value, bool overrideState = false)
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: base(value, overrideState) { }
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/// <summary>
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/// Interpolates between two <c>int</c> values.
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/// </summary>
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/// <param name="from">The start value</param>
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/// <param name="to">The end value</param>
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/// <param name="t">The interpolation factor in range [0,1]</param>
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public sealed override void Interp(int from, int to, float t)
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{
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// Int snapping interpolation. Don't use this for enums as they don't necessarily have
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// contiguous values. Use the default interpolator instead (same as bool).
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m_Value = (int)(from + (to - from) * t);
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}
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}
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value.
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/// </summary>
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/// <seealso cref="IntParameter"/>
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/// <seealso cref="MinIntParameter"/>
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/// <seealso cref="MaxIntParameter"/>
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/// <seealso cref="ClampedIntParameter"/>
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/// <seealso cref="NoInterpMinIntParameter"/>
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/// <seealso cref="NoInterpMaxIntParameter"/>
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/// <seealso cref="NoInterpClampedIntParameter"/>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class NoInterpIntParameter : VolumeParameter<int>
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{
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/// <summary>
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/// Creates a new <see cref="NoInterpIntParameter"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter.</param>
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/// <param name="overrideState">The initial override state for the parameter.</param>
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public NoInterpIntParameter(int value, bool overrideState = false)
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: base(value, overrideState) { }
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}
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value clamped to a
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/// minimum value.
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/// </summary>
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/// <seealso cref="IntParameter"/>
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/// <seealso cref="MaxIntParameter"/>
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/// <seealso cref="ClampedIntParameter"/>
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/// <seealso cref="NoInterpIntParameter"/>
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/// <seealso cref="NoInterpMinIntParameter"/>
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/// <seealso cref="NoInterpMaxIntParameter"/>
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/// <seealso cref="NoInterpClampedIntParameter"/>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class MinIntParameter : IntParameter
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{
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/// <summary>
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/// The minimum value to clamp this parameter to.
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/// </summary>
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[NonSerialized]
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public int min;
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/// <summary>
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/// The value that this parameter stores.
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/// </summary>
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/// <remarks>
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/// You can override this property to define custom behaviors when the value is changed.
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/// </remarks>
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public override int value
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{
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get => m_Value;
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set => m_Value = Mathf.Max(value, min);
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}
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/// <summary>
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/// Creates a new <see cref="MinIntParameter"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter.</param>
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/// <param name="min">The minimum value to clamp the parameter to.</param>
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/// <param name="overrideState">The initial override state for the parameter.</param>
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public MinIntParameter(int value, int min, bool overrideState = false)
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: base(value, overrideState)
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{
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this.min = min;
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}
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}
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value that
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/// clamped to a minimum value.
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/// </summary>
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/// <seealso cref="IntParameter"/>
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/// <seealso cref="MinIntParameter"/>
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/// <seealso cref="MaxIntParameter"/>
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/// <seealso cref="ClampedIntParameter"/>
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/// <seealso cref="NoInterpIntParameter"/>
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/// <seealso cref="NoInterpMaxIntParameter"/>
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/// <seealso cref="NoInterpClampedIntParameter"/>
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[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
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public class NoInterpMinIntParameter : VolumeParameter<int>
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{
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/// <summary>
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/// The minimum value to clamp this parameter to.
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/// </summary>
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[NonSerialized]
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public int min;
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/// <summary>
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/// The value that this parameter stores.
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/// </summary>
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/// <remarks>
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/// You can override this property to define custom behaviors when the value is changed.
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/// </remarks>
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public override int value
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{
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get => m_Value;
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set => m_Value = Mathf.Max(value, min);
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}
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/// <summary>
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/// Creates a new <see cref="NoInterpMinIntParameter"/> instance.
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/// </summary>
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/// <param name="value">The initial value to store in the parameter.</param>
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/// <param name="min">The minimum value to clamp the parameter to.</param>
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/// <param name="overrideState">The initial override state for the parameter.</param>
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public NoInterpMinIntParameter(int value, int min, bool overrideState = false)
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: base(value, overrideState)
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{
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this.min = min;
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}
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}
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/// <summary>
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/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value clamped to a
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/// maximum value.
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/// </summary>
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/// <seealso cref="IntParameter"/>
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/// <seealso cref="MinIntParameter"/>
|
|
/// <seealso cref="ClampedIntParameter"/>
|
|
/// <seealso cref="NoInterpIntParameter"/>
|
|
/// <seealso cref="NoInterpMinIntParameter"/>
|
|
/// <seealso cref="NoInterpMaxIntParameter"/>
|
|
/// <seealso cref="NoInterpClampedIntParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class MaxIntParameter : IntParameter
|
|
{
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public int max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override int value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Min(value, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="MaxIntParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public MaxIntParameter(int value, int max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value that
|
|
/// clamped to a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="IntParameter"/>
|
|
/// <seealso cref="MinIntParameter"/>
|
|
/// <seealso cref="MaxIntParameter"/>
|
|
/// <seealso cref="ClampedIntParameter"/>
|
|
/// <seealso cref="NoInterpIntParameter"/>
|
|
/// <seealso cref="NoInterpMinIntParameter"/>
|
|
/// <seealso cref="NoInterpClampedIntParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpMaxIntParameter : VolumeParameter<int>
|
|
{
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public int max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override int value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Min(value, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="NoInterpMaxIntParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpMaxIntParameter(int value, int max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value clamped between a
|
|
/// minimum and a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="IntParameter"/>
|
|
/// <seealso cref="MinIntParameter"/>
|
|
/// <seealso cref="MaxIntParameter"/>
|
|
/// <seealso cref="NoInterpIntParameter"/>
|
|
/// <seealso cref="NoInterpMinIntParameter"/>
|
|
/// <seealso cref="NoInterpMaxIntParameter"/>
|
|
/// <seealso cref="NoInterpClampedIntParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class ClampedIntParameter : IntParameter
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public int min;
|
|
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public int max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override int value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Clamp(value, min, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="ClampedIntParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public ClampedIntParameter(int value, int min, int max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value
|
|
/// clamped between a minimum and a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="IntParameter"/>
|
|
/// <seealso cref="MinIntParameter"/>
|
|
/// <seealso cref="MaxIntParameter"/>
|
|
/// <seealso cref="ClampedIntParameter"/>
|
|
/// <seealso cref="NoInterpIntParameter"/>
|
|
/// <seealso cref="NoInterpMinIntParameter"/>
|
|
/// <seealso cref="NoInterpMaxIntParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpClampedIntParameter : VolumeParameter<int>
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public int min;
|
|
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public int max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override int value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Clamp(value, min, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="NoInterpClampedIntParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpClampedIntParameter(int value, int min, int max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class FloatParameter : VolumeParameter<float>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="FloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter</param>
|
|
/// <param name="overrideState">The initial override state for the parameter</param>
|
|
public FloatParameter(float value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Interpolates between two <c>float</c> values.
|
|
/// </summary>
|
|
/// <param name="from">The start value</param>
|
|
/// <param name="to">The end value</param>
|
|
/// <param name="t">The interpolation factor in range [0,1]</param>
|
|
public sealed override void Interp(float from, float to, float t)
|
|
{
|
|
m_Value = from + (to - from) * t;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpFloatParameter : VolumeParameter<float>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpFloatParameter(float value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value clamped to a minimum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class MinFloatParameter : FloatParameter
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float min;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override float value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Max(value, min);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="MinFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public MinFloatParameter(float value, float min, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value clamped to
|
|
/// a minimum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpMinFloatParameter : VolumeParameter<float>
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float min;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override float value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Max(value, min);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpMinFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to storedin the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpMinFloatParameter(float value, float min, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value clamped to a max value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class MaxFloatParameter : FloatParameter
|
|
{
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override float value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Min(value, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="MaxFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public MaxFloatParameter(float value, float max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value clamped to
|
|
/// a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpMaxFloatParameter : VolumeParameter<float>
|
|
{
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override float value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Min(value, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpMaxFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpMaxFloatParameter(float value, float max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value clamped between a minimum and a
|
|
/// maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class ClampedFloatParameter : FloatParameter
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float min;
|
|
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override float value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Clamp(value, min, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="ClampedFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public ClampedFloatParameter(float value, float min, float max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value clamped between
|
|
/// a minimum and a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpClampedFloatParameter : VolumeParameter<float>
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float min;
|
|
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override float value
|
|
{
|
|
get => m_Value;
|
|
set => m_Value = Mathf.Clamp(value, min, max);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpClampedFloatParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpClampedFloatParameter(float value, float min, float max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Vector2</c> value holding a range of two
|
|
/// <c>float</c> values clamped between a minimum and a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
/// <seealso cref="NoInterpFloatRangeParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class FloatRangeParameter : VolumeParameter<Vector2>
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float min;
|
|
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override Vector2 value
|
|
{
|
|
get => m_Value;
|
|
set
|
|
{
|
|
m_Value.x = Mathf.Max(value.x, min);
|
|
m_Value.y = Mathf.Min(value.y, max);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="FloatRangeParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Interpolates between two <c>Vector2</c> values.
|
|
/// </summary>
|
|
/// <param name="from">The start value</param>
|
|
/// <param name="to">The end value</param>
|
|
/// <param name="t">The interpolation factor in range [0,1]</param>
|
|
public override void Interp(Vector2 from, Vector2 to, float t)
|
|
{
|
|
m_Value.x = from.x + (to.x - from.x) * t;
|
|
m_Value.y = from.y + (to.y - from.y) * t;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector2</c> value holding
|
|
/// a range of two <c>float</c> values clamped between a minimum and a maximum value.
|
|
/// </summary>
|
|
/// <seealso cref="FloatParameter"/>
|
|
/// <seealso cref="MinFloatParameter"/>
|
|
/// <seealso cref="MaxFloatParameter"/>
|
|
/// <seealso cref="ClampedFloatParameter"/>
|
|
/// <seealso cref="FloatRangeParameter"/>
|
|
/// <seealso cref="NoInterpFloatParameter"/>
|
|
/// <seealso cref="NoInterpMinFloatParameter"/>
|
|
/// <seealso cref="NoInterpMaxFloatParameter"/>
|
|
/// <seealso cref="NoInterpClampedFloatParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpFloatRangeParameter : VolumeParameter<Vector2>
|
|
{
|
|
/// <summary>
|
|
/// The minimum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float min;
|
|
|
|
/// <summary>
|
|
/// The maximum value to clamp this parameter to.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public float max;
|
|
|
|
/// <summary>
|
|
/// The value that this parameter stores.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can override this property to define custom behaviors when the value is changed.
|
|
/// </remarks>
|
|
public override Vector2 value
|
|
{
|
|
get => m_Value;
|
|
set
|
|
{
|
|
m_Value.x = Mathf.Max(value.x, min);
|
|
m_Value.y = Mathf.Min(value.y, max);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpFloatRangeParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="min">The minimum value to clamp the parameter to</param>
|
|
/// <param name="max">The maximum value to clamp the parameter to.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpFloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.min = min;
|
|
this.max = max;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Color</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="NoInterpColorParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class ColorParameter : VolumeParameter<Color>
|
|
{
|
|
/// <summary>
|
|
/// Is this color HDR?
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public bool hdr = false;
|
|
|
|
/// <summary>
|
|
/// Should the alpha channel be editable in the editor?
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public bool showAlpha = true;
|
|
|
|
/// <summary>
|
|
/// Should the eye dropper be visible in the editor?
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public bool showEyeDropper = true;
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="ColorParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public ColorParameter(Color value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="ColorParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="hdr">Specifies whether the color is HDR or not.</param>
|
|
/// <param name="showAlpha">Specifies whether you can edit the alpha channel in the Inspector or not.</param>
|
|
/// <param name="showEyeDropper">Specifies whether the eye dropper is visible in the editor or not.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public ColorParameter(Color value, bool hdr, bool showAlpha, bool showEyeDropper, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.hdr = hdr;
|
|
this.showAlpha = showAlpha;
|
|
this.showEyeDropper = showEyeDropper;
|
|
this.overrideState = overrideState;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Interpolates between two <c>Color</c> values.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// For performance reasons, this function interpolates the RGBA channels directly.
|
|
/// </remarks>
|
|
/// <param name="from">The start value.</param>
|
|
/// <param name="to">The end value.</param>
|
|
/// <param name="t">The interpolation factor in range [0,1].</param>
|
|
public override void Interp(Color from, Color to, float t)
|
|
{
|
|
// Lerping color values is a sensitive subject... We looked into lerping colors using
|
|
// HSV and LCH but they have some downsides that make them not work correctly in all
|
|
// situations, so we stick with RGB lerping for now, at least its behavior is
|
|
// predictable despite looking desaturated when `t ~= 0.5` and it's faster anyway.
|
|
m_Value.r = from.r + (to.r - from.r) * t;
|
|
m_Value.g = from.g + (to.g - from.g) * t;
|
|
m_Value.b = from.b + (to.b - from.b) * t;
|
|
m_Value.a = from.a + (to.a - from.a) * t;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Color</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="ColorParameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpColorParameter : VolumeParameter<Color>
|
|
{
|
|
/// <summary>
|
|
/// Specifies whether the color is HDR or not.
|
|
/// </summary>
|
|
public bool hdr = false;
|
|
|
|
/// <summary>
|
|
/// Specifies whether you can edit the alpha channel in the Inspector or not.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public bool showAlpha = true;
|
|
|
|
/// <summary>
|
|
/// Specifies whether the eye dropper is visible in the editor or not.
|
|
/// </summary>
|
|
[NonSerialized]
|
|
public bool showEyeDropper = true;
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpColorParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpColorParameter(Color value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpColorParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="hdr">Specifies whether the color is HDR or not.</param>
|
|
/// <param name="showAlpha">Specifies whether you can edit the alpha channel in the Inspector or not.</param>
|
|
/// <param name="showEyeDropper">Specifies whether the eye dropper is visible in the editor or not.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpColorParameter(Color value, bool hdr, bool showAlpha, bool showEyeDropper, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.hdr = hdr;
|
|
this.showAlpha = showAlpha;
|
|
this.showEyeDropper = showEyeDropper;
|
|
this.overrideState = overrideState;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Vector2</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="NoInterpVector2Parameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class Vector2Parameter : VolumeParameter<Vector2>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Vector2Parameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public Vector2Parameter(Vector2 value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Interpolates between two <c>Vector2</c> values.
|
|
/// </summary>
|
|
/// <param name="from">The start value.</param>
|
|
/// <param name="to">The end value.</param>
|
|
/// <param name="t">The interpolation factor in range [0,1].</param>
|
|
public override void Interp(Vector2 from, Vector2 to, float t)
|
|
{
|
|
m_Value.x = from.x + (to.x - from.x) * t;
|
|
m_Value.y = from.y + (to.y - from.y) * t;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector2</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="Vector2Parameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpVector2Parameter : VolumeParameter<Vector2>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpVector2Parameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpVector2Parameter(Vector2 value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Vector3</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="NoInterpVector3Parameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class Vector3Parameter : VolumeParameter<Vector3>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Vector3Parameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public Vector3Parameter(Vector3 value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Interpolates between two <c>Vector3</c> values.
|
|
/// </summary>
|
|
/// <param name="from">The start value.</param>
|
|
/// <param name="to">The end value.</param>
|
|
/// <param name="t">The interpolation factor in range [0,1].</param>
|
|
public override void Interp(Vector3 from, Vector3 to, float t)
|
|
{
|
|
m_Value.x = from.x + (to.x - from.x) * t;
|
|
m_Value.y = from.y + (to.y - from.y) * t;
|
|
m_Value.z = from.z + (to.z - from.z) * t;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector3</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="Vector3Parameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpVector3Parameter : VolumeParameter<Vector3>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Vector3Parameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpVector3Parameter(Vector3 value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Vector4</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="NoInterpVector4Parameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class Vector4Parameter : VolumeParameter<Vector4>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Vector4Parameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public Vector4Parameter(Vector4 value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Interpolates between two <c>Vector4</c> values.
|
|
/// </summary>
|
|
/// <param name="from">The start value.</param>
|
|
/// <param name="to">The end value.</param>
|
|
/// <param name="t">The interpolation factor in range [0,1].</param>
|
|
public override void Interp(Vector4 from, Vector4 to, float t)
|
|
{
|
|
m_Value.x = from.x + (to.x - from.x) * t;
|
|
m_Value.y = from.y + (to.y - from.y) * t;
|
|
m_Value.z = from.z + (to.z - from.z) * t;
|
|
m_Value.w = from.w + (to.w - from.w) * t;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector4</c> value.
|
|
/// </summary>
|
|
/// <seealso cref="Vector4Parameter"/>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpVector4Parameter : VolumeParameter<Vector4>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Vector4Parameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpVector4Parameter(Vector4 value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Texture</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class TextureParameter : VolumeParameter<Texture>
|
|
{
|
|
/// <summary>
|
|
/// The accepted dimension of textures.
|
|
/// </summary>
|
|
public TextureDimension dimension;
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="TextureParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public TextureParameter(Texture value, bool overrideState = false)
|
|
: this(value, TextureDimension.Any, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="TextureParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="dimension">The accepted dimension of textures.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public TextureParameter(Texture value, TextureDimension dimension, bool overrideState = false)
|
|
: base(value, overrideState)
|
|
{
|
|
this.dimension = dimension;
|
|
}
|
|
|
|
// TODO: Texture interpolation
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Texture</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpTextureParameter : VolumeParameter<Texture>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpTextureParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpTextureParameter(Texture value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a 2D <c>Texture</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class Texture2DParameter : VolumeParameter<Texture>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Texture2DParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public Texture2DParameter(Texture value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a 3D <c>Texture</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class Texture3DParameter : VolumeParameter<Texture>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="Texture3DParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public Texture3DParameter(Texture value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>RenderTexture</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class RenderTextureParameter : VolumeParameter<RenderTexture>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="RenderTextureParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public RenderTextureParameter(RenderTexture value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
// TODO: RenderTexture interpolation
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>RenderTexture</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpRenderTextureParameter : VolumeParameter<RenderTexture>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpRenderTextureParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpRenderTextureParameter(RenderTexture value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a <c>Cubemap</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class CubemapParameter : VolumeParameter<Texture>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="CubemapParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public CubemapParameter(Texture value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
// TODO: Cubemap interpolation
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Cubemap</c> value.
|
|
/// </summary>
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class NoInterpCubemapParameter : VolumeParameter<Cubemap>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="NoInterpCubemapParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
/// <param name="overrideState">The initial override state for the parameter.</param>
|
|
public NoInterpCubemapParameter(Cubemap value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for the current object.
|
|
/// </summary>
|
|
/// <returns>A hash code for the current object.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = base.GetHashCode();
|
|
|
|
unchecked
|
|
{
|
|
if (value != null)
|
|
hash = 23 * CoreUtils.GetTextureHash(value);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds a serializable class or struct.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of serializable object or struct to hold in this parameter.
|
|
/// </typeparam>
|
|
// TODO: ObjectParameter<T> doesn't seem to be working as expect, debug me
|
|
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
|
|
public class ObjectParameter<T> : VolumeParameter<T>
|
|
{
|
|
internal ReadOnlyCollection<VolumeParameter> parameters { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The current override state for this parameter. Note that this is always forced enabled
|
|
/// on <see cref="ObjectParameter{T}"/>.
|
|
/// </summary>
|
|
public sealed override bool overrideState
|
|
{
|
|
get => true;
|
|
set => m_OverrideState = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The value stored by this parameter.
|
|
/// </summary>
|
|
public sealed override T value
|
|
{
|
|
get => m_Value;
|
|
set
|
|
{
|
|
m_Value = value;
|
|
|
|
if (m_Value == null)
|
|
{
|
|
parameters = null;
|
|
return;
|
|
}
|
|
|
|
// Automatically grab all fields of type VolumeParameter contained in this instance
|
|
parameters = m_Value.GetType()
|
|
.GetFields(BindingFlags.Public | BindingFlags.Instance)
|
|
.Where(t => t.FieldType.IsSubclassOf(typeof(VolumeParameter)))
|
|
.OrderBy(t => t.MetadataToken) // Guaranteed order
|
|
.Select(t => (VolumeParameter)t.GetValue(m_Value))
|
|
.ToList()
|
|
.AsReadOnly();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="ObjectParameter{T}"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to store in the parameter.</param>
|
|
public ObjectParameter(T value)
|
|
{
|
|
m_OverrideState = true;
|
|
this.value = value;
|
|
}
|
|
|
|
internal override void Interp(VolumeParameter from, VolumeParameter to, float t)
|
|
{
|
|
if (m_Value == null)
|
|
return;
|
|
|
|
var paramOrigin = parameters;
|
|
var paramFrom = ((ObjectParameter<T>)from).parameters;
|
|
var paramTo = ((ObjectParameter<T>)to).parameters;
|
|
|
|
for (int i = 0; i < paramFrom.Count; i++)
|
|
{
|
|
// Keep track of the override state for debugging purpose
|
|
paramOrigin[i].overrideState = paramTo[i].overrideState;
|
|
|
|
if (paramTo[i].overrideState)
|
|
paramOrigin[i].Interp(paramFrom[i], paramTo[i], t);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A <see cref="VolumeParameter"/> that holds an <c>AnimationCurve</c> value.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class AnimationCurveParameter : VolumeParameter<AnimationCurve>
|
|
{
|
|
/// <summary>
|
|
/// Creates a new <seealso cref="AnimationCurveParameter"/> instance.
|
|
/// </summary>
|
|
/// <param name="value">The initial value to be stored in the parameter</param>
|
|
/// <param name="overrideState">The initial override state for the parameter</param>
|
|
public AnimationCurveParameter(AnimationCurve value, bool overrideState = false)
|
|
: base(value, overrideState) { }
|
|
|
|
// TODO: Curve interpolation
|
|
}
|
|
}
|