Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Volume/VolumeParameter.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
namespace UnityEngine.Rendering
{
// We need this base class to be able to store a list of VolumeParameter in collections as we
// can't store VolumeParameter<T> with variable T types in the same collection. As a result some
// of the following is a bit hacky...
/// <summary>
/// The base class for all parameters types stored in a <see cref="VolumeComponent"/>.
/// </summary>
/// <seealso cref="VolumeParameter{T}"/>
public abstract class VolumeParameter
{
/// <summary>
/// A beautified string for debugger output. This is set on a <c>DebuggerDisplay</c> on every
/// parameter types.
/// </summary>
public const string k_DebuggerDisplay = "{m_Value} ({m_OverrideState})";
/// <summary>
/// The current override state for this parameter. The Volume system considers overriden parameters
/// for blending, and ignores non-overriden ones.
/// </summary>
/// <seealso cref="overrideState"/>
[SerializeField]
protected bool m_OverrideState;
/// <summary>
/// The current override state for this parameter. The Volume system considers overriden parameters
/// for blending, and ignores non-overriden ones.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the override state
/// changes.
/// </remarks>
/// <seealso cref="m_OverrideState"/>
public virtual bool overrideState
{
get => m_OverrideState;
set => m_OverrideState = value;
}
internal abstract void Interp(VolumeParameter from, VolumeParameter to, float t);
/// <summary>
/// Casts and gets the typed value of this parameter.
/// </summary>
/// <typeparam name="T">The type of the value stored in this parameter</typeparam>
/// <returns>A value of type <typeparamref name="T"/>.</returns>
/// <remarks>
/// This method is unsafe and does not do any type checking.
/// </remarks>
public T GetValue<T>()
{
return ((VolumeParameter<T>)this).value;
}
/// <summary>
/// Sets the value of this parameter to the value in <paramref name="parameter"/>.
/// </summary>
/// <param name="parameter">The <see cref="VolumeParameter"/> to copy the value from.</param>
public abstract void SetValue(VolumeParameter parameter);
/// <summary>
/// Unity calls this method when the parent <see cref="VolumeComponent"/> loads.
/// </summary>
/// <remarks>
/// Use this if you need to access fields and properties that you can not access in
/// the constructor of a <c>ScriptableObject</c>. (<see cref="VolumeParameter"/> are
/// generally declared and initialized in a <see cref="VolumeComponent"/>, which is a
/// <c>ScriptableObject</c>). Unity calls this right after it constructs the parent
/// <see cref="VolumeComponent"/>, thus allowing access to previously
/// inaccessible fields and properties.
/// </remarks>
protected internal virtual void OnEnable()
{
}
/// <summary>
/// Unity calls this method when the parent <see cref="VolumeComponent"/> goes out of scope.
/// </summary>
protected internal virtual void OnDisable()
{
}
/// <summary>
/// Checks if a given type is an <see cref="ObjectParameter{T}"/>.
/// </summary>
/// <param name="type">The type to check.</param>
/// <returns><c>true</c> if <paramref name="type"/> is an <see cref="ObjectParameter{T}"/>,
/// <c>false</c> otherwise.</returns>
public static bool IsObjectParameter(Type type)
{
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(ObjectParameter<>))
return true;
return type.BaseType != null
&& IsObjectParameter(type.BaseType);
}
/// <summary>
/// Override this method to free all allocated resources
/// </summary>
public virtual void Release() { }
}
/// <summary>
/// A generic implementation of <see cref="VolumeParameter"/>. Custom parameters should derive
/// from this class and implement their own behavior.
/// </summary>
/// <typeparam name="T">The type of value to hold in this parameter.</typeparam>
/// <remarks>
/// <typeparamref name="T"/> should a serializable type.
/// Due to limitations with the serialization system in Unity, you should not use this class
/// directly to declare parameters in a <see cref="VolumeComponent"/>. Instead, use one of the
/// pre-flatten types (like <see cref="FloatParameter"/>, or make your own by extending this
/// class.
/// </remarks>
/// <example>
/// This sample code shows how to make a custom parameter holding a <c>float</c>:
/// <code>
/// using UnityEngine.Rendering;
///
/// [Serializable]
/// public sealed class MyFloatParameter : VolumeParameter&lt;float&gt;
/// {
/// public MyFloatParameter(float value, bool overrideState = false)
/// : base(value, overrideState) { }
///
/// public sealed override void Interp(float from, float to, float t)
/// {
/// m_Value = from + (to - from) * t;
/// }
/// }
/// </code>
/// </example>
/// <seealso cref="VolumeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class VolumeParameter<T> : VolumeParameter, IEquatable<VolumeParameter<T>>
{
/// <summary>
/// The value stored and serialized by this parameter.
/// </summary>
[SerializeField]
protected T m_Value;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public virtual T value
{
get => m_Value;
set => m_Value = value;
}
/// <summary>
/// Creates a new <see cref="VolumeParameter{T}"/> instance.
/// </summary>
public VolumeParameter()
: this(default, false)
{
}
/// <summary>
/// Creates a new <see cref="VolumeParameter{T}"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
protected VolumeParameter(T value, bool overrideState)
{
m_Value = value;
this.overrideState = overrideState;
}
internal override void Interp(VolumeParameter from, VolumeParameter to, float t)
{
// Note: this is relatively unsafe (assumes that from and to are both holding type T)
Interp(from.GetValue<T>(), to.GetValue<T>(), t);
}
/// <summary>
/// Interpolates two values using a factor <paramref name="t"/>.
/// </summary>
/// <remarks>
/// By default, this method does a "snap" interpolation, meaning it returns the value
/// <paramref name="to"/> if <paramref name="t"/> is higher than 0, and <paramref name="from"/>
/// otherwise.
/// </remarks>
/// <param name="from">The start value.</param>
/// <param name="to">The end value.</param>
/// <param name="t">The interpolation factor in range [0,1].</param>
public virtual void Interp(T from, T to, float t)
{
// Default interpolation is naive
m_Value = t > 0f ? to : from;
}
/// <summary>
/// Sets the value for this parameter and sets its override state to <c>true</c>.
/// </summary>
/// <param name="x">The value to assign to this parameter.</param>
public void Override(T x)
{
overrideState = true;
m_Value = x;
}
/// <summary>
/// Sets the value of this parameter to the value in <paramref name="parameter"/>.
/// </summary>
/// <param name="parameter">The <see cref="VolumeParameter"/> to copy the value from.</param>
public override void SetValue(VolumeParameter parameter)
{
m_Value = parameter.GetValue<T>();
}
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
unchecked
{
int hash = 17;
hash = hash * 23 + overrideState.GetHashCode();
if (!EqualityComparer<T>.Default.Equals(value, default)) // Catches null for references with boxing of value types
hash = hash * 23 + value.GetHashCode();
return hash;
}
}
/// <summary>
/// Returns a string that represents the current object.
/// </summary>
/// <returns>A string that represents the current object.</returns>
public override string ToString() => $"{value} ({overrideState})";
/// <summary>
/// Compares the value in a parameter with another value of the same type.
/// </summary>
/// <param name="lhs">The first value in a <see cref="VolumeParameter"/>.</param>
/// <param name="rhs">The second value.</param>
/// <returns><c>true</c> if both values are equal, <c>false</c> otherwise.</returns>
public static bool operator ==(VolumeParameter<T> lhs, T rhs) => lhs != null && !ReferenceEquals(lhs.value, null) && lhs.value.Equals(rhs);
/// <summary>
/// Compares the value store in a parameter with another value of the same type.
/// </summary>
/// <param name="lhs">The first value in a <see cref="VolumeParameter"/>.</param>
/// <param name="rhs">The second value.</param>
/// <returns><c>false</c> if both values are equal, <c>true</c> otherwise</returns>
public static bool operator !=(VolumeParameter<T> lhs, T rhs) => !(lhs == rhs);
/// <summary>
/// Checks if this parameter is equal to another.
/// </summary>
/// <param name="other">The other parameter to check against.</param>
/// <returns><c>true</c> if both parameters are equal, <c>false</c> otherwise</returns>
public bool Equals(VolumeParameter<T> other)
{
if (ReferenceEquals(null, other))
return false;
if (ReferenceEquals(this, other))
return true;
return EqualityComparer<T>.Default.Equals(m_Value, other.m_Value);
}
/// <summary>
/// Determines whether two object instances are equal.
/// </summary>
/// <param name="obj">The object to compare with the current object.</param>
/// <returns><c>true</c> if the specified object is equal to the current object, <c>false</c> otherwise.</returns>
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
return false;
if (ReferenceEquals(this, obj))
return true;
if (obj.GetType() != GetType())
return false;
return Equals((VolumeParameter<T>)obj);
}
/// <summary>
/// Explicitly downcast a <see cref="VolumeParameter{T}"/> to a value of type
/// <typeparamref name="T"/>.
/// </summary>
/// <param name="prop">The parameter to downcast.</param>
/// <returns>A value of type <typeparamref name="T"/>.</returns>
public static explicit operator T(VolumeParameter<T> prop) => prop.m_Value;
}
//
// The serialization system in Unity can't serialize generic types, the workaround is to extend
// and flatten pre-defined generic types.
// For enums it's recommended to make your own types on the spot, like so:
//
// [Serializable]
// public sealed class MyEnumParameter : VolumeParameter<MyEnum> { }
// public enum MyEnum { One, Two }
//
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>bool</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class BoolParameter : VolumeParameter<bool>
{
/// <summary>
/// Creates a new <see cref="BoolParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter</param>
/// <param name="overrideState">The initial override state for the parameter</param>
public BoolParameter(bool value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>LayerMask</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class LayerMaskParameter : VolumeParameter<LayerMask>
{
/// <summary>
/// Creates a new <see cref="LayerMaskParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public LayerMaskParameter(LayerMask value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value.
/// </summary>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class IntParameter : VolumeParameter<int>
{
/// <summary>
/// Creates a new <see cref="IntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public IntParameter(int value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Interpolates between two <c>int</c> values.
/// </summary>
/// <param name="from">The start value</param>
/// <param name="to">The end value</param>
/// <param name="t">The interpolation factor in range [0,1]</param>
public sealed override void Interp(int from, int to, float t)
{
// Int snapping interpolation. Don't use this for enums as they don't necessarily have
// contiguous values. Use the default interpolator instead (same as bool).
m_Value = (int)(from + (to - from) * t);
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpIntParameter : VolumeParameter<int>
{
/// <summary>
/// Creates a new <see cref="NoInterpIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpIntParameter(int value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value clamped to a
/// minimum value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class MinIntParameter : IntParameter
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int min;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override int value
{
get => m_Value;
set => m_Value = Mathf.Max(value, min);
}
/// <summary>
/// Creates a new <see cref="MinIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public MinIntParameter(int value, int min, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value that
/// clamped to a minimum value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpMinIntParameter : VolumeParameter<int>
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int min;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override int value
{
get => m_Value;
set => m_Value = Mathf.Max(value, min);
}
/// <summary>
/// Creates a new <see cref="NoInterpMinIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpMinIntParameter(int value, int min, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value clamped to a
/// maximum value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class MaxIntParameter : IntParameter
{
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override int value
{
get => m_Value;
set => m_Value = Mathf.Min(value, max);
}
/// <summary>
/// Creates a new <see cref="MaxIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public MaxIntParameter(int value, int max, bool overrideState = false)
: base(value, overrideState)
{
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value that
/// clamped to a maximum value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpMaxIntParameter : VolumeParameter<int>
{
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override int value
{
get => m_Value;
set => m_Value = Mathf.Min(value, max);
}
/// <summary>
/// Creates a new <see cref="NoInterpMaxIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpMaxIntParameter(int value, int max, bool overrideState = false)
: base(value, overrideState)
{
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds an <c>int</c> value clamped between a
/// minimum and a maximum value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
/// <seealso cref="NoInterpClampedIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class ClampedIntParameter : IntParameter
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int min;
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override int value
{
get => m_Value;
set => m_Value = Mathf.Clamp(value, min, max);
}
/// <summary>
/// Creates a new <see cref="ClampedIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public ClampedIntParameter(int value, int min, int max, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>int</c> value
/// clamped between a minimum and a maximum value.
/// </summary>
/// <seealso cref="IntParameter"/>
/// <seealso cref="MinIntParameter"/>
/// <seealso cref="MaxIntParameter"/>
/// <seealso cref="ClampedIntParameter"/>
/// <seealso cref="NoInterpIntParameter"/>
/// <seealso cref="NoInterpMinIntParameter"/>
/// <seealso cref="NoInterpMaxIntParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpClampedIntParameter : VolumeParameter<int>
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int min;
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public int max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override int value
{
get => m_Value;
set => m_Value = Mathf.Clamp(value, min, max);
}
/// <summary>
/// Creates a new <see cref="NoInterpClampedIntParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpClampedIntParameter(int value, int min, int max, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value.
/// </summary>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class FloatParameter : VolumeParameter<float>
{
/// <summary>
/// Creates a new <seealso cref="FloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter</param>
/// <param name="overrideState">The initial override state for the parameter</param>
public FloatParameter(float value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Interpolates between two <c>float</c> values.
/// </summary>
/// <param name="from">The start value</param>
/// <param name="to">The end value</param>
/// <param name="t">The interpolation factor in range [0,1]</param>
public sealed override void Interp(float from, float to, float t)
{
m_Value = from + (to - from) * t;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpFloatParameter : VolumeParameter<float>
{
/// <summary>
/// Creates a new <seealso cref="NoInterpFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpFloatParameter(float value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value clamped to a minimum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class MinFloatParameter : FloatParameter
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float min;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override float value
{
get => m_Value;
set => m_Value = Mathf.Max(value, min);
}
/// <summary>
/// Creates a new <seealso cref="MinFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public MinFloatParameter(float value, float min, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value clamped to
/// a minimum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpMinFloatParameter : VolumeParameter<float>
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float min;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override float value
{
get => m_Value;
set => m_Value = Mathf.Max(value, min);
}
/// <summary>
/// Creates a new <seealso cref="NoInterpMinFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to storedin the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpMinFloatParameter(float value, float min, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value clamped to a max value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class MaxFloatParameter : FloatParameter
{
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override float value
{
get => m_Value;
set => m_Value = Mathf.Min(value, max);
}
/// <summary>
/// Creates a new <seealso cref="MaxFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public MaxFloatParameter(float value, float max, bool overrideState = false)
: base(value, overrideState)
{
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value clamped to
/// a maximum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpMaxFloatParameter : VolumeParameter<float>
{
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override float value
{
get => m_Value;
set => m_Value = Mathf.Min(value, max);
}
/// <summary>
/// Creates a new <seealso cref="NoInterpMaxFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpMaxFloatParameter(float value, float max, bool overrideState = false)
: base(value, overrideState)
{
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>float</c> value clamped between a minimum and a
/// maximum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class ClampedFloatParameter : FloatParameter
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float min;
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override float value
{
get => m_Value;
set => m_Value = Mathf.Clamp(value, min, max);
}
/// <summary>
/// Creates a new <seealso cref="ClampedFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public ClampedFloatParameter(float value, float min, float max, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>float</c> value clamped between
/// a minimum and a maximum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpClampedFloatParameter : VolumeParameter<float>
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float min;
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override float value
{
get => m_Value;
set => m_Value = Mathf.Clamp(value, min, max);
}
/// <summary>
/// Creates a new <seealso cref="NoInterpClampedFloatParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpClampedFloatParameter(float value, float min, float max, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Vector2</c> value holding a range of two
/// <c>float</c> values clamped between a minimum and a maximum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
/// <seealso cref="NoInterpFloatRangeParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class FloatRangeParameter : VolumeParameter<Vector2>
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float min;
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override Vector2 value
{
get => m_Value;
set
{
m_Value.x = Mathf.Max(value.x, min);
m_Value.y = Mathf.Min(value.y, max);
}
}
/// <summary>
/// Creates a new <seealso cref="FloatRangeParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
this.max = max;
}
/// <summary>
/// Interpolates between two <c>Vector2</c> values.
/// </summary>
/// <param name="from">The start value</param>
/// <param name="to">The end value</param>
/// <param name="t">The interpolation factor in range [0,1]</param>
public override void Interp(Vector2 from, Vector2 to, float t)
{
m_Value.x = from.x + (to.x - from.x) * t;
m_Value.y = from.y + (to.y - from.y) * t;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector2</c> value holding
/// a range of two <c>float</c> values clamped between a minimum and a maximum value.
/// </summary>
/// <seealso cref="FloatParameter"/>
/// <seealso cref="MinFloatParameter"/>
/// <seealso cref="MaxFloatParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="FloatRangeParameter"/>
/// <seealso cref="NoInterpFloatParameter"/>
/// <seealso cref="NoInterpMinFloatParameter"/>
/// <seealso cref="NoInterpMaxFloatParameter"/>
/// <seealso cref="NoInterpClampedFloatParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpFloatRangeParameter : VolumeParameter<Vector2>
{
/// <summary>
/// The minimum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float min;
/// <summary>
/// The maximum value to clamp this parameter to.
/// </summary>
[NonSerialized]
public float max;
/// <summary>
/// The value that this parameter stores.
/// </summary>
/// <remarks>
/// You can override this property to define custom behaviors when the value is changed.
/// </remarks>
public override Vector2 value
{
get => m_Value;
set
{
m_Value.x = Mathf.Max(value.x, min);
m_Value.y = Mathf.Min(value.y, max);
}
}
/// <summary>
/// Creates a new <seealso cref="NoInterpFloatRangeParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="min">The minimum value to clamp the parameter to</param>
/// <param name="max">The maximum value to clamp the parameter to.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpFloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
: base(value, overrideState)
{
this.min = min;
this.max = max;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Color</c> value.
/// </summary>
/// <seealso cref="NoInterpColorParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class ColorParameter : VolumeParameter<Color>
{
/// <summary>
/// Is this color HDR?
/// </summary>
[NonSerialized]
public bool hdr = false;
/// <summary>
/// Should the alpha channel be editable in the editor?
/// </summary>
[NonSerialized]
public bool showAlpha = true;
/// <summary>
/// Should the eye dropper be visible in the editor?
/// </summary>
[NonSerialized]
public bool showEyeDropper = true;
/// <summary>
/// Creates a new <seealso cref="ColorParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public ColorParameter(Color value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Creates a new <seealso cref="ColorParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="hdr">Specifies whether the color is HDR or not.</param>
/// <param name="showAlpha">Specifies whether you can edit the alpha channel in the Inspector or not.</param>
/// <param name="showEyeDropper">Specifies whether the eye dropper is visible in the editor or not.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public ColorParameter(Color value, bool hdr, bool showAlpha, bool showEyeDropper, bool overrideState = false)
: base(value, overrideState)
{
this.hdr = hdr;
this.showAlpha = showAlpha;
this.showEyeDropper = showEyeDropper;
this.overrideState = overrideState;
}
/// <summary>
/// Interpolates between two <c>Color</c> values.
/// </summary>
/// <remarks>
/// For performance reasons, this function interpolates the RGBA channels directly.
/// </remarks>
/// <param name="from">The start value.</param>
/// <param name="to">The end value.</param>
/// <param name="t">The interpolation factor in range [0,1].</param>
public override void Interp(Color from, Color to, float t)
{
// Lerping color values is a sensitive subject... We looked into lerping colors using
// HSV and LCH but they have some downsides that make them not work correctly in all
// situations, so we stick with RGB lerping for now, at least its behavior is
// predictable despite looking desaturated when `t ~= 0.5` and it's faster anyway.
m_Value.r = from.r + (to.r - from.r) * t;
m_Value.g = from.g + (to.g - from.g) * t;
m_Value.b = from.b + (to.b - from.b) * t;
m_Value.a = from.a + (to.a - from.a) * t;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Color</c> value.
/// </summary>
/// <seealso cref="ColorParameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpColorParameter : VolumeParameter<Color>
{
/// <summary>
/// Specifies whether the color is HDR or not.
/// </summary>
public bool hdr = false;
/// <summary>
/// Specifies whether you can edit the alpha channel in the Inspector or not.
/// </summary>
[NonSerialized]
public bool showAlpha = true;
/// <summary>
/// Specifies whether the eye dropper is visible in the editor or not.
/// </summary>
[NonSerialized]
public bool showEyeDropper = true;
/// <summary>
/// Creates a new <seealso cref="NoInterpColorParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpColorParameter(Color value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Creates a new <seealso cref="NoInterpColorParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="hdr">Specifies whether the color is HDR or not.</param>
/// <param name="showAlpha">Specifies whether you can edit the alpha channel in the Inspector or not.</param>
/// <param name="showEyeDropper">Specifies whether the eye dropper is visible in the editor or not.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpColorParameter(Color value, bool hdr, bool showAlpha, bool showEyeDropper, bool overrideState = false)
: base(value, overrideState)
{
this.hdr = hdr;
this.showAlpha = showAlpha;
this.showEyeDropper = showEyeDropper;
this.overrideState = overrideState;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Vector2</c> value.
/// </summary>
/// <seealso cref="NoInterpVector2Parameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class Vector2Parameter : VolumeParameter<Vector2>
{
/// <summary>
/// Creates a new <seealso cref="Vector2Parameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public Vector2Parameter(Vector2 value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Interpolates between two <c>Vector2</c> values.
/// </summary>
/// <param name="from">The start value.</param>
/// <param name="to">The end value.</param>
/// <param name="t">The interpolation factor in range [0,1].</param>
public override void Interp(Vector2 from, Vector2 to, float t)
{
m_Value.x = from.x + (to.x - from.x) * t;
m_Value.y = from.y + (to.y - from.y) * t;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector2</c> value.
/// </summary>
/// <seealso cref="Vector2Parameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpVector2Parameter : VolumeParameter<Vector2>
{
/// <summary>
/// Creates a new <seealso cref="NoInterpVector2Parameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpVector2Parameter(Vector2 value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Vector3</c> value.
/// </summary>
/// <seealso cref="NoInterpVector3Parameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class Vector3Parameter : VolumeParameter<Vector3>
{
/// <summary>
/// Creates a new <seealso cref="Vector3Parameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public Vector3Parameter(Vector3 value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Interpolates between two <c>Vector3</c> values.
/// </summary>
/// <param name="from">The start value.</param>
/// <param name="to">The end value.</param>
/// <param name="t">The interpolation factor in range [0,1].</param>
public override void Interp(Vector3 from, Vector3 to, float t)
{
m_Value.x = from.x + (to.x - from.x) * t;
m_Value.y = from.y + (to.y - from.y) * t;
m_Value.z = from.z + (to.z - from.z) * t;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector3</c> value.
/// </summary>
/// <seealso cref="Vector3Parameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpVector3Parameter : VolumeParameter<Vector3>
{
/// <summary>
/// Creates a new <seealso cref="Vector3Parameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpVector3Parameter(Vector3 value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Vector4</c> value.
/// </summary>
/// <seealso cref="NoInterpVector4Parameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class Vector4Parameter : VolumeParameter<Vector4>
{
/// <summary>
/// Creates a new <seealso cref="Vector4Parameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public Vector4Parameter(Vector4 value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Interpolates between two <c>Vector4</c> values.
/// </summary>
/// <param name="from">The start value.</param>
/// <param name="to">The end value.</param>
/// <param name="t">The interpolation factor in range [0,1].</param>
public override void Interp(Vector4 from, Vector4 to, float t)
{
m_Value.x = from.x + (to.x - from.x) * t;
m_Value.y = from.y + (to.y - from.y) * t;
m_Value.z = from.z + (to.z - from.z) * t;
m_Value.w = from.w + (to.w - from.w) * t;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Vector4</c> value.
/// </summary>
/// <seealso cref="Vector4Parameter"/>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpVector4Parameter : VolumeParameter<Vector4>
{
/// <summary>
/// Creates a new <seealso cref="Vector4Parameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpVector4Parameter(Vector4 value, bool overrideState = false)
: base(value, overrideState) { }
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Texture</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class TextureParameter : VolumeParameter<Texture>
{
/// <summary>
/// The accepted dimension of textures.
/// </summary>
public TextureDimension dimension;
/// <summary>
/// Creates a new <seealso cref="TextureParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public TextureParameter(Texture value, bool overrideState = false)
: this(value, TextureDimension.Any, overrideState) { }
/// <summary>
/// Creates a new <seealso cref="TextureParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="dimension">The accepted dimension of textures.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public TextureParameter(Texture value, TextureDimension dimension, bool overrideState = false)
: base(value, overrideState)
{
this.dimension = dimension;
}
// TODO: Texture interpolation
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Texture</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpTextureParameter : VolumeParameter<Texture>
{
/// <summary>
/// Creates a new <seealso cref="NoInterpTextureParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpTextureParameter(Texture value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a 2D <c>Texture</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class Texture2DParameter : VolumeParameter<Texture>
{
/// <summary>
/// Creates a new <seealso cref="Texture2DParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public Texture2DParameter(Texture value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a 3D <c>Texture</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class Texture3DParameter : VolumeParameter<Texture>
{
/// <summary>
/// Creates a new <seealso cref="Texture3DParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public Texture3DParameter(Texture value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>RenderTexture</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class RenderTextureParameter : VolumeParameter<RenderTexture>
{
/// <summary>
/// Creates a new <seealso cref="RenderTextureParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public RenderTextureParameter(RenderTexture value, bool overrideState = false)
: base(value, overrideState) { }
// TODO: RenderTexture interpolation
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>RenderTexture</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpRenderTextureParameter : VolumeParameter<RenderTexture>
{
/// <summary>
/// Creates a new <seealso cref="NoInterpRenderTextureParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpRenderTextureParameter(RenderTexture value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <c>Cubemap</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class CubemapParameter : VolumeParameter<Texture>
{
/// <summary>
/// Creates a new <seealso cref="CubemapParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public CubemapParameter(Texture value, bool overrideState = false)
: base(value, overrideState) { }
// TODO: Cubemap interpolation
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a non-interpolating <c>Cubemap</c> value.
/// </summary>
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class NoInterpCubemapParameter : VolumeParameter<Cubemap>
{
/// <summary>
/// Creates a new <seealso cref="NoInterpCubemapParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public NoInterpCubemapParameter(Cubemap value, bool overrideState = false)
: base(value, overrideState) { }
/// <summary>
/// Returns a hash code for the current object.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
int hash = base.GetHashCode();
unchecked
{
if (value != null)
hash = 23 * CoreUtils.GetTextureHash(value);
}
return hash;
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a serializable class or struct.
/// </summary>
/// <typeparam name="T">The type of serializable object or struct to hold in this parameter.
/// </typeparam>
// TODO: ObjectParameter<T> doesn't seem to be working as expect, debug me
[Serializable, DebuggerDisplay(k_DebuggerDisplay)]
public class ObjectParameter<T> : VolumeParameter<T>
{
internal ReadOnlyCollection<VolumeParameter> parameters { get; private set; }
/// <summary>
/// The current override state for this parameter. Note that this is always forced enabled
/// on <see cref="ObjectParameter{T}"/>.
/// </summary>
public sealed override bool overrideState
{
get => true;
set => m_OverrideState = true;
}
/// <summary>
/// The value stored by this parameter.
/// </summary>
public sealed override T value
{
get => m_Value;
set
{
m_Value = value;
if (m_Value == null)
{
parameters = null;
return;
}
// Automatically grab all fields of type VolumeParameter contained in this instance
parameters = m_Value.GetType()
.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Where(t => t.FieldType.IsSubclassOf(typeof(VolumeParameter)))
.OrderBy(t => t.MetadataToken) // Guaranteed order
.Select(t => (VolumeParameter)t.GetValue(m_Value))
.ToList()
.AsReadOnly();
}
}
/// <summary>
/// Creates a new <seealso cref="ObjectParameter{T}"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
public ObjectParameter(T value)
{
m_OverrideState = true;
this.value = value;
}
internal override void Interp(VolumeParameter from, VolumeParameter to, float t)
{
if (m_Value == null)
return;
var paramOrigin = parameters;
var paramFrom = ((ObjectParameter<T>)from).parameters;
var paramTo = ((ObjectParameter<T>)to).parameters;
for (int i = 0; i < paramFrom.Count; i++)
{
// Keep track of the override state for debugging purpose
paramOrigin[i].overrideState = paramTo[i].overrideState;
if (paramTo[i].overrideState)
paramOrigin[i].Interp(paramFrom[i], paramTo[i], t);
}
}
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds an <c>AnimationCurve</c> value.
/// </summary>
[Serializable]
public class AnimationCurveParameter : VolumeParameter<AnimationCurve>
{
/// <summary>
/// Creates a new <seealso cref="AnimationCurveParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to be stored in the parameter</param>
/// <param name="overrideState">The initial override state for the parameter</param>
public AnimationCurveParameter(AnimationCurve value, bool overrideState = false)
: base(value, overrideState) { }
// TODO: Curve interpolation
}
}