using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Reflection; namespace UnityEngine.Rendering { // We need this base class to be able to store a list of VolumeParameter in collections as we // can't store VolumeParameter with variable T types in the same collection. As a result some // of the following is a bit hacky... /// /// The base class for all parameters types stored in a . /// /// public abstract class VolumeParameter { /// /// A beautified string for debugger output. This is set on a DebuggerDisplay on every /// parameter types. /// public const string k_DebuggerDisplay = "{m_Value} ({m_OverrideState})"; /// /// The current override state for this parameter. The Volume system considers overriden parameters /// for blending, and ignores non-overriden ones. /// /// [SerializeField] protected bool m_OverrideState; /// /// The current override state for this parameter. The Volume system considers overriden parameters /// for blending, and ignores non-overriden ones. /// /// /// You can override this property to define custom behaviors when the override state /// changes. /// /// public virtual bool overrideState { get => m_OverrideState; set => m_OverrideState = value; } internal abstract void Interp(VolumeParameter from, VolumeParameter to, float t); /// /// Casts and gets the typed value of this parameter. /// /// The type of the value stored in this parameter /// A value of type . /// /// This method is unsafe and does not do any type checking. /// public T GetValue() { return ((VolumeParameter)this).value; } /// /// Sets the value of this parameter to the value in . /// /// The to copy the value from. public abstract void SetValue(VolumeParameter parameter); /// /// Unity calls this method when the parent loads. /// /// /// Use this if you need to access fields and properties that you can not access in /// the constructor of a ScriptableObject. ( are /// generally declared and initialized in a , which is a /// ScriptableObject). Unity calls this right after it constructs the parent /// , thus allowing access to previously /// inaccessible fields and properties. /// protected internal virtual void OnEnable() { } /// /// Unity calls this method when the parent goes out of scope. /// protected internal virtual void OnDisable() { } /// /// Checks if a given type is an . /// /// The type to check. /// true if is an , /// false otherwise. public static bool IsObjectParameter(Type type) { if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(ObjectParameter<>)) return true; return type.BaseType != null && IsObjectParameter(type.BaseType); } /// /// Override this method to free all allocated resources /// public virtual void Release() { } } /// /// A generic implementation of . Custom parameters should derive /// from this class and implement their own behavior. /// /// The type of value to hold in this parameter. /// /// should a serializable type. /// Due to limitations with the serialization system in Unity, you should not use this class /// directly to declare parameters in a . Instead, use one of the /// pre-flatten types (like , or make your own by extending this /// class. /// /// /// This sample code shows how to make a custom parameter holding a float: /// /// using UnityEngine.Rendering; /// /// [Serializable] /// public sealed class MyFloatParameter : VolumeParameter<float> /// { /// public MyFloatParameter(float value, bool overrideState = false) /// : base(value, overrideState) { } /// /// public sealed override void Interp(float from, float to, float t) /// { /// m_Value = from + (to - from) * t; /// } /// } /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class VolumeParameter : VolumeParameter, IEquatable> { /// /// The value stored and serialized by this parameter. /// [SerializeField] protected T m_Value; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public virtual T value { get => m_Value; set => m_Value = value; } /// /// Creates a new instance. /// public VolumeParameter() : this(default, false) { } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. protected VolumeParameter(T value, bool overrideState) { m_Value = value; this.overrideState = overrideState; } internal override void Interp(VolumeParameter from, VolumeParameter to, float t) { // Note: this is relatively unsafe (assumes that from and to are both holding type T) Interp(from.GetValue(), to.GetValue(), t); } /// /// Interpolates two values using a factor . /// /// /// By default, this method does a "snap" interpolation, meaning it returns the value /// if is higher than 0, and /// otherwise. /// /// The start value. /// The end value. /// The interpolation factor in range [0,1]. public virtual void Interp(T from, T to, float t) { // Default interpolation is naive m_Value = t > 0f ? to : from; } /// /// Sets the value for this parameter and sets its override state to true. /// /// The value to assign to this parameter. public void Override(T x) { overrideState = true; m_Value = x; } /// /// Sets the value of this parameter to the value in . /// /// The to copy the value from. public override void SetValue(VolumeParameter parameter) { m_Value = parameter.GetValue(); } /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { unchecked { int hash = 17; hash = hash * 23 + overrideState.GetHashCode(); if (!EqualityComparer.Default.Equals(value, default)) // Catches null for references with boxing of value types hash = hash * 23 + value.GetHashCode(); return hash; } } /// /// Returns a string that represents the current object. /// /// A string that represents the current object. public override string ToString() => $"{value} ({overrideState})"; /// /// Compares the value in a parameter with another value of the same type. /// /// The first value in a . /// The second value. /// true if both values are equal, false otherwise. public static bool operator ==(VolumeParameter lhs, T rhs) => lhs != null && !ReferenceEquals(lhs.value, null) && lhs.value.Equals(rhs); /// /// Compares the value store in a parameter with another value of the same type. /// /// The first value in a . /// The second value. /// false if both values are equal, true otherwise public static bool operator !=(VolumeParameter lhs, T rhs) => !(lhs == rhs); /// /// Checks if this parameter is equal to another. /// /// The other parameter to check against. /// true if both parameters are equal, false otherwise public bool Equals(VolumeParameter other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return EqualityComparer.Default.Equals(m_Value, other.m_Value); } /// /// Determines whether two object instances are equal. /// /// The object to compare with the current object. /// true if the specified object is equal to the current object, false otherwise. public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != GetType()) return false; return Equals((VolumeParameter)obj); } /// /// Explicitly downcast a to a value of type /// . /// /// The parameter to downcast. /// A value of type . public static explicit operator T(VolumeParameter prop) => prop.m_Value; } // // The serialization system in Unity can't serialize generic types, the workaround is to extend // and flatten pre-defined generic types. // For enums it's recommended to make your own types on the spot, like so: // // [Serializable] // public sealed class MyEnumParameter : VolumeParameter { } // public enum MyEnum { One, Two } // /// /// A that holds a bool value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class BoolParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter /// The initial override state for the parameter public BoolParameter(bool value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds a LayerMask value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class LayerMaskParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public LayerMaskParameter(LayerMask value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds an int value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class IntParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public IntParameter(int value, bool overrideState = false) : base(value, overrideState) { } /// /// Interpolates between two int values. /// /// The start value /// The end value /// The interpolation factor in range [0,1] public sealed override void Interp(int from, int to, float t) { // Int snapping interpolation. Don't use this for enums as they don't necessarily have // contiguous values. Use the default interpolator instead (same as bool). m_Value = (int)(from + (to - from) * t); } } /// /// A that holds a non-interpolating int value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpIntParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpIntParameter(int value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds an int value clamped to a /// minimum value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class MinIntParameter : IntParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public int min; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override int value { get => m_Value; set => m_Value = Mathf.Max(value, min); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to. /// The initial override state for the parameter. public MinIntParameter(int value, int min, bool overrideState = false) : base(value, overrideState) { this.min = min; } } /// /// A that holds a non-interpolating int value that /// clamped to a minimum value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpMinIntParameter : VolumeParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public int min; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override int value { get => m_Value; set => m_Value = Mathf.Max(value, min); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpMinIntParameter(int value, int min, bool overrideState = false) : base(value, overrideState) { this.min = min; } } /// /// A that holds an int value clamped to a /// maximum value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class MaxIntParameter : IntParameter { /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public int max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override int value { get => m_Value; set => m_Value = Mathf.Min(value, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public MaxIntParameter(int value, int max, bool overrideState = false) : base(value, overrideState) { this.max = max; } } /// /// A that holds a non-interpolating int value that /// clamped to a maximum value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpMaxIntParameter : VolumeParameter { /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public int max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override int value { get => m_Value; set => m_Value = Mathf.Min(value, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpMaxIntParameter(int value, int max, bool overrideState = false) : base(value, overrideState) { this.max = max; } } /// /// A that holds an int value clamped between a /// minimum and a maximum value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class ClampedIntParameter : IntParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public int min; /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public int max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override int value { get => m_Value; set => m_Value = Mathf.Clamp(value, min, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public ClampedIntParameter(int value, int min, int max, bool overrideState = false) : base(value, overrideState) { this.min = min; this.max = max; } } /// /// A that holds a non-interpolating int value /// clamped between a minimum and a maximum value. /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpClampedIntParameter : VolumeParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public int min; /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public int max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override int value { get => m_Value; set => m_Value = Mathf.Clamp(value, min, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpClampedIntParameter(int value, int min, int max, bool overrideState = false) : base(value, overrideState) { this.min = min; this.max = max; } } /// /// A that holds a float value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class FloatParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter /// The initial override state for the parameter public FloatParameter(float value, bool overrideState = false) : base(value, overrideState) { } /// /// Interpolates between two float values. /// /// The start value /// The end value /// The interpolation factor in range [0,1] public sealed override void Interp(float from, float to, float t) { m_Value = from + (to - from) * t; } } /// /// A that holds a non-interpolating float value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpFloatParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter /// The initial override state for the parameter. public NoInterpFloatParameter(float value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds a float value clamped to a minimum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class MinFloatParameter : FloatParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public float min; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override float value { get => m_Value; set => m_Value = Mathf.Max(value, min); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to. /// The initial override state for the parameter. public MinFloatParameter(float value, float min, bool overrideState = false) : base(value, overrideState) { this.min = min; } } /// /// A that holds a non-interpolating float value clamped to /// a minimum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpMinFloatParameter : VolumeParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public float min; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override float value { get => m_Value; set => m_Value = Mathf.Max(value, min); } /// /// Creates a new instance. /// /// The initial value to storedin the parameter. /// The minimum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpMinFloatParameter(float value, float min, bool overrideState = false) : base(value, overrideState) { this.min = min; } } /// /// A that holds a float value clamped to a max value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class MaxFloatParameter : FloatParameter { /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public float max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override float value { get => m_Value; set => m_Value = Mathf.Min(value, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public MaxFloatParameter(float value, float max, bool overrideState = false) : base(value, overrideState) { this.max = max; } } /// /// A that holds a non-interpolating float value clamped to /// a maximum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpMaxFloatParameter : VolumeParameter { /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public float max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override float value { get => m_Value; set => m_Value = Mathf.Min(value, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpMaxFloatParameter(float value, float max, bool overrideState = false) : base(value, overrideState) { this.max = max; } } /// /// A that holds a float value clamped between a minimum and a /// maximum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class ClampedFloatParameter : FloatParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public float min; /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public float max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override float value { get => m_Value; set => m_Value = Mathf.Clamp(value, min, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public ClampedFloatParameter(float value, float min, float max, bool overrideState = false) : base(value, overrideState) { this.min = min; this.max = max; } } /// /// A that holds a non-interpolating float value clamped between /// a minimum and a maximum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpClampedFloatParameter : VolumeParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public float min; /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public float max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override float value { get => m_Value; set => m_Value = Mathf.Clamp(value, min, max); } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpClampedFloatParameter(float value, float min, float max, bool overrideState = false) : base(value, overrideState) { this.min = min; this.max = max; } } /// /// A that holds a Vector2 value holding a range of two /// float values clamped between a minimum and a maximum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class FloatRangeParameter : VolumeParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public float min; /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public float max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override Vector2 value { get => m_Value; set { m_Value.x = Mathf.Max(value.x, min); m_Value.y = Mathf.Min(value.y, max); } } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false) : base(value, overrideState) { this.min = min; this.max = max; } /// /// Interpolates between two Vector2 values. /// /// The start value /// The end value /// The interpolation factor in range [0,1] public override void Interp(Vector2 from, Vector2 to, float t) { m_Value.x = from.x + (to.x - from.x) * t; m_Value.y = from.y + (to.y - from.y) * t; } } /// /// A that holds a non-interpolating Vector2 value holding /// a range of two float values clamped between a minimum and a maximum value. /// /// /// /// /// /// /// /// /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpFloatRangeParameter : VolumeParameter { /// /// The minimum value to clamp this parameter to. /// [NonSerialized] public float min; /// /// The maximum value to clamp this parameter to. /// [NonSerialized] public float max; /// /// The value that this parameter stores. /// /// /// You can override this property to define custom behaviors when the value is changed. /// public override Vector2 value { get => m_Value; set { m_Value.x = Mathf.Max(value.x, min); m_Value.y = Mathf.Min(value.y, max); } } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The minimum value to clamp the parameter to /// The maximum value to clamp the parameter to. /// The initial override state for the parameter. public NoInterpFloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false) : base(value, overrideState) { this.min = min; this.max = max; } } /// /// A that holds a Color value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class ColorParameter : VolumeParameter { /// /// Is this color HDR? /// [NonSerialized] public bool hdr = false; /// /// Should the alpha channel be editable in the editor? /// [NonSerialized] public bool showAlpha = true; /// /// Should the eye dropper be visible in the editor? /// [NonSerialized] public bool showEyeDropper = true; /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public ColorParameter(Color value, bool overrideState = false) : base(value, overrideState) { } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// Specifies whether the color is HDR or not. /// Specifies whether you can edit the alpha channel in the Inspector or not. /// Specifies whether the eye dropper is visible in the editor or not. /// The initial override state for the parameter. public ColorParameter(Color value, bool hdr, bool showAlpha, bool showEyeDropper, bool overrideState = false) : base(value, overrideState) { this.hdr = hdr; this.showAlpha = showAlpha; this.showEyeDropper = showEyeDropper; this.overrideState = overrideState; } /// /// Interpolates between two Color values. /// /// /// For performance reasons, this function interpolates the RGBA channels directly. /// /// The start value. /// The end value. /// The interpolation factor in range [0,1]. public override void Interp(Color from, Color to, float t) { // Lerping color values is a sensitive subject... We looked into lerping colors using // HSV and LCH but they have some downsides that make them not work correctly in all // situations, so we stick with RGB lerping for now, at least its behavior is // predictable despite looking desaturated when `t ~= 0.5` and it's faster anyway. m_Value.r = from.r + (to.r - from.r) * t; m_Value.g = from.g + (to.g - from.g) * t; m_Value.b = from.b + (to.b - from.b) * t; m_Value.a = from.a + (to.a - from.a) * t; } } /// /// A that holds a non-interpolating Color value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpColorParameter : VolumeParameter { /// /// Specifies whether the color is HDR or not. /// public bool hdr = false; /// /// Specifies whether you can edit the alpha channel in the Inspector or not. /// [NonSerialized] public bool showAlpha = true; /// /// Specifies whether the eye dropper is visible in the editor or not. /// [NonSerialized] public bool showEyeDropper = true; /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpColorParameter(Color value, bool overrideState = false) : base(value, overrideState) { } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// Specifies whether the color is HDR or not. /// Specifies whether you can edit the alpha channel in the Inspector or not. /// Specifies whether the eye dropper is visible in the editor or not. /// The initial override state for the parameter. public NoInterpColorParameter(Color value, bool hdr, bool showAlpha, bool showEyeDropper, bool overrideState = false) : base(value, overrideState) { this.hdr = hdr; this.showAlpha = showAlpha; this.showEyeDropper = showEyeDropper; this.overrideState = overrideState; } } /// /// A that holds a Vector2 value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class Vector2Parameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public Vector2Parameter(Vector2 value, bool overrideState = false) : base(value, overrideState) { } /// /// Interpolates between two Vector2 values. /// /// The start value. /// The end value. /// The interpolation factor in range [0,1]. public override void Interp(Vector2 from, Vector2 to, float t) { m_Value.x = from.x + (to.x - from.x) * t; m_Value.y = from.y + (to.y - from.y) * t; } } /// /// A that holds a non-interpolating Vector2 value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpVector2Parameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpVector2Parameter(Vector2 value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds a Vector3 value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class Vector3Parameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public Vector3Parameter(Vector3 value, bool overrideState = false) : base(value, overrideState) { } /// /// Interpolates between two Vector3 values. /// /// The start value. /// The end value. /// The interpolation factor in range [0,1]. public override void Interp(Vector3 from, Vector3 to, float t) { m_Value.x = from.x + (to.x - from.x) * t; m_Value.y = from.y + (to.y - from.y) * t; m_Value.z = from.z + (to.z - from.z) * t; } } /// /// A that holds a non-interpolating Vector3 value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpVector3Parameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpVector3Parameter(Vector3 value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds a Vector4 value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class Vector4Parameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public Vector4Parameter(Vector4 value, bool overrideState = false) : base(value, overrideState) { } /// /// Interpolates between two Vector4 values. /// /// The start value. /// The end value. /// The interpolation factor in range [0,1]. public override void Interp(Vector4 from, Vector4 to, float t) { m_Value.x = from.x + (to.x - from.x) * t; m_Value.y = from.y + (to.y - from.y) * t; m_Value.z = from.z + (to.z - from.z) * t; m_Value.w = from.w + (to.w - from.w) * t; } } /// /// A that holds a non-interpolating Vector4 value. /// /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpVector4Parameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpVector4Parameter(Vector4 value, bool overrideState = false) : base(value, overrideState) { } } /// /// A that holds a Texture value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class TextureParameter : VolumeParameter { /// /// The accepted dimension of textures. /// public TextureDimension dimension; /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public TextureParameter(Texture value, bool overrideState = false) : this(value, TextureDimension.Any, overrideState) { } /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The accepted dimension of textures. /// The initial override state for the parameter. public TextureParameter(Texture value, TextureDimension dimension, bool overrideState = false) : base(value, overrideState) { this.dimension = dimension; } // TODO: Texture interpolation /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a non-interpolating Texture value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpTextureParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpTextureParameter(Texture value, bool overrideState = false) : base(value, overrideState) { } /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a 2D Texture value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class Texture2DParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public Texture2DParameter(Texture value, bool overrideState = false) : base(value, overrideState) { } /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a 3D Texture value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class Texture3DParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public Texture3DParameter(Texture value, bool overrideState = false) : base(value, overrideState) { } /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a RenderTexture value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class RenderTextureParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public RenderTextureParameter(RenderTexture value, bool overrideState = false) : base(value, overrideState) { } // TODO: RenderTexture interpolation /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a non-interpolating RenderTexture value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpRenderTextureParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpRenderTextureParameter(RenderTexture value, bool overrideState = false) : base(value, overrideState) { } /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a Cubemap value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class CubemapParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public CubemapParameter(Texture value, bool overrideState = false) : base(value, overrideState) { } // TODO: Cubemap interpolation /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a non-interpolating Cubemap value. /// [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class NoInterpCubemapParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to store in the parameter. /// The initial override state for the parameter. public NoInterpCubemapParameter(Cubemap value, bool overrideState = false) : base(value, overrideState) { } /// /// Returns a hash code for the current object. /// /// A hash code for the current object. public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { if (value != null) hash = 23 * CoreUtils.GetTextureHash(value); } return hash; } } /// /// A that holds a serializable class or struct. /// /// The type of serializable object or struct to hold in this parameter. /// // TODO: ObjectParameter doesn't seem to be working as expect, debug me [Serializable, DebuggerDisplay(k_DebuggerDisplay)] public class ObjectParameter : VolumeParameter { internal ReadOnlyCollection parameters { get; private set; } /// /// The current override state for this parameter. Note that this is always forced enabled /// on . /// public sealed override bool overrideState { get => true; set => m_OverrideState = true; } /// /// The value stored by this parameter. /// public sealed override T value { get => m_Value; set { m_Value = value; if (m_Value == null) { parameters = null; return; } // Automatically grab all fields of type VolumeParameter contained in this instance parameters = m_Value.GetType() .GetFields(BindingFlags.Public | BindingFlags.Instance) .Where(t => t.FieldType.IsSubclassOf(typeof(VolumeParameter))) .OrderBy(t => t.MetadataToken) // Guaranteed order .Select(t => (VolumeParameter)t.GetValue(m_Value)) .ToList() .AsReadOnly(); } } /// /// Creates a new instance. /// /// The initial value to store in the parameter. public ObjectParameter(T value) { m_OverrideState = true; this.value = value; } internal override void Interp(VolumeParameter from, VolumeParameter to, float t) { if (m_Value == null) return; var paramOrigin = parameters; var paramFrom = ((ObjectParameter)from).parameters; var paramTo = ((ObjectParameter)to).parameters; for (int i = 0; i < paramFrom.Count; i++) { // Keep track of the override state for debugging purpose paramOrigin[i].overrideState = paramTo[i].overrideState; if (paramTo[i].overrideState) paramOrigin[i].Interp(paramFrom[i], paramTo[i], t); } } } /// /// A that holds an AnimationCurve value. /// [Serializable] public class AnimationCurveParameter : VolumeParameter { /// /// Creates a new instance. /// /// The initial value to be stored in the parameter /// The initial override state for the parameter public AnimationCurveParameter(AnimationCurve value, bool overrideState = false) : base(value, overrideState) { } // TODO: Curve interpolation } }