22 lines
597 B
C#
22 lines
597 B
C#
using UnityEditor.IMGUI.Controls;
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using PlasticGui;
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using PlasticGui.WorkspaceWindow.PendingChanges;
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namespace Unity.PlasticSCM.Editor.Views.PendingChanges
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{
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internal class ChangeTreeViewItem : TreeViewItem
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{
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internal PendingChangeInfo ChangeInfo { get; private set; }
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internal ChangeTreeViewItem(int id, PendingChangeInfo change, int depth)
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: base(id, depth)
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{
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ChangeInfo = change;
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displayName = change.GetColumnText(PlasticLocalization.GetString(
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PlasticLocalization.Name.ItemColumn));
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}
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}
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}
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