using UnityEditor.IMGUI.Controls; using PlasticGui; using PlasticGui.WorkspaceWindow.PendingChanges; namespace Unity.PlasticSCM.Editor.Views.PendingChanges { internal class ChangeTreeViewItem : TreeViewItem { internal PendingChangeInfo ChangeInfo { get; private set; } internal ChangeTreeViewItem(int id, PendingChangeInfo change, int depth) : base(id, depth) { ChangeInfo = change; displayName = change.GetColumnText(PlasticLocalization.GetString( PlasticLocalization.Name.ItemColumn)); } } }