20 lines
475 B
C#
20 lines
475 B
C#
using System;
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using System.Collections.Generic;
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using Codice.Utils;
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namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
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{
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internal static class BuildPathDictionary
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{
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internal static Dictionary<string, T> ForPlatform<T>()
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{
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if (PlatformIdentifier.IsWindows())
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return new Dictionary<string, T>(
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StringComparer.OrdinalIgnoreCase);
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return new Dictionary<string, T>();
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}
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}
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}
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