Singularity/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using Codice.Utils;
namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal static class BuildPathDictionary
{
internal static Dictionary<string, T> ForPlatform<T>()
{
if (PlatformIdentifier.IsWindows())
return new Dictionary<string, T>(
StringComparer.OrdinalIgnoreCase);
return new Dictionary<string, T>();
}
}
}