Singularity/Library/PackageCache/com.unity.burst@1.8.4/Runtime/CompilerServices/Loop.cs
2024-05-06 11:45:45 -07:00

20 lines
618 B
C#

namespace Unity.Burst.CompilerServices
{
#if UNITY_BURST_EXPERIMENTAL_LOOP_INTRINSICS
public static class Loop
{
/// <summary>
/// Must be called from inside a loop.
/// Will cause a compiler error in Burst-compiled code if the loop is not auto-vectorized.
/// </summary>
public static void ExpectVectorized() { }
/// <summary>
/// Must be called from inside a loop.
/// Will cause a compiler error in Burst-compiled code if the loop is auto-vectorized.
/// </summary>
public static void ExpectNotVectorized() { }
}
#endif
}