namespace Unity.Burst.CompilerServices { #if UNITY_BURST_EXPERIMENTAL_LOOP_INTRINSICS public static class Loop { /// /// Must be called from inside a loop. /// Will cause a compiler error in Burst-compiled code if the loop is not auto-vectorized. /// public static void ExpectVectorized() { } /// /// Must be called from inside a loop. /// Will cause a compiler error in Burst-compiled code if the loop is auto-vectorized. /// public static void ExpectNotVectorized() { } } #endif }