138 lines
4.3 KiB
C#
138 lines
4.3 KiB
C#
using UnityEditor.EditorTools;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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/// <summary>
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/// Tool for doing a flip action with the Tile Palette
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/// </summary>
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public abstract class FlipTool : TilemapEditorTool
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{
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/// <summary>
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/// Handles flipping in the given direction when the FlipTool is activated
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/// </summary>
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/// <param name="axis">Axis to flip by</param>
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protected void Flip(GridBrushBase.FlipAxis axis)
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{
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if (GridPaintingState.gridBrush == null)
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return;
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var grid = GridPaintingState.activeGrid;
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if (grid == null)
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grid = GridPaintingState.lastActiveGrid;
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if (grid != null && grid.isActive)
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{
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GridPaintingState.gridBrush.Flip(axis, grid.cellLayout);
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grid.Repaint();
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}
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else if (GridPaintingState.scenePaintTarget != null)
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{
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var gridLayout = GridPaintingState.scenePaintTarget.GetComponentInParent<GridLayout>();
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if (gridLayout != null)
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{
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GridPaintingState.gridBrush.Flip(axis, gridLayout.cellLayout);
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}
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}
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}
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/// <summary>
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/// Handles GUI for the FlipTool when the Tool is active
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/// </summary>
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/// <param name="window">EditorWindow from which OnToolGUI is called.</param>
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public override void OnToolGUI(EditorWindow window)
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{
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ToolManager.RestorePreviousTool();
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}
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}
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/// <summary>
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/// Tool for doing a flip X action with the Tile Palette
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/// </summary>
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public sealed class FlipXTool : FlipTool
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{
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private static class Styles
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{
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public static string tooltipStringFormat = L10n.Tr("|Flips the contents of the brush in the X Axis. ({0})");
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public static string shortcutId = "Grid Painting/Flip X";
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public static GUIContent toolContent = EditorGUIUtility.IconContent("Packages/com.unity.2d.tilemap/Editor/Icons/Grid.FlipX.png", GetTooltipText(tooltipStringFormat, shortcutId));
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}
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/// <summary>
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/// Tooltip String Format for the FlipXTool
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/// </summary>
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protected override string tooltipStringFormat
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{
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get { return Styles.tooltipStringFormat; }
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}
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/// <summary>
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/// Shortcut Id for the FlipXTool
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/// </summary>
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protected override string shortcutId
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{
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get { return Styles.shortcutId; }
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}
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/// <summary>
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/// Toolbar Icon for the FlipXTool
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/// </summary>
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public override GUIContent toolbarIcon
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{
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get { return Styles.toolContent; }
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}
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/// <summary>
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/// Action when FlipXTool is activated
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/// </summary>
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public override void OnActivated()
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{
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Flip(GridBrushBase.FlipAxis.X);
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}
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}
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/// <summary>
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/// Tool for doing a flip Y action with the Tile Palette
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/// </summary>
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public sealed class FlipYTool : FlipTool
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{
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private static class Styles
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{
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public static string tooltipStringFormat = L10n.Tr("|Flips the contents of the brush in the Y axis. ({0})");
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public static string shortcutId = "Grid Painting/Flip Y";
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public static GUIContent toolContent = EditorGUIUtility.IconContent("Packages/com.unity.2d.tilemap/Editor/Icons/Grid.FlipY.png", GetTooltipText(tooltipStringFormat, shortcutId));
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}
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/// <summary>
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/// Tooltip String Format for the FlipYTool
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/// </summary>
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protected override string tooltipStringFormat
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{
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get { return Styles.tooltipStringFormat; }
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}
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/// <summary>
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/// Shortcut Id for the FlipYTool
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/// </summary>
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protected override string shortcutId
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{
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get { return Styles.shortcutId; }
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}
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/// <summary>
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/// Toolbar Icon for the FlipYTool
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/// </summary>
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public override GUIContent toolbarIcon
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{
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get { return Styles.toolContent; }
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}
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/// <summary>
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/// Action when FlipYTool is activated
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/// </summary>
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public override void OnActivated()
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{
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Flip(GridBrushBase.FlipAxis.Y);
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}
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}
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}
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