Singularity/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/EditorTools/FlipTool.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// Tool for doing a flip action with the Tile Palette
/// </summary>
public abstract class FlipTool : TilemapEditorTool
{
/// <summary>
/// Handles flipping in the given direction when the FlipTool is activated
/// </summary>
/// <param name="axis">Axis to flip by</param>
protected void Flip(GridBrushBase.FlipAxis axis)
{
if (GridPaintingState.gridBrush == null)
return;
var grid = GridPaintingState.activeGrid;
if (grid == null)
grid = GridPaintingState.lastActiveGrid;
if (grid != null && grid.isActive)
{
GridPaintingState.gridBrush.Flip(axis, grid.cellLayout);
grid.Repaint();
}
else if (GridPaintingState.scenePaintTarget != null)
{
var gridLayout = GridPaintingState.scenePaintTarget.GetComponentInParent<GridLayout>();
if (gridLayout != null)
{
GridPaintingState.gridBrush.Flip(axis, gridLayout.cellLayout);
}
}
}
/// <summary>
/// Handles GUI for the FlipTool when the Tool is active
/// </summary>
/// <param name="window">EditorWindow from which OnToolGUI is called.</param>
public override void OnToolGUI(EditorWindow window)
{
ToolManager.RestorePreviousTool();
}
}
/// <summary>
/// Tool for doing a flip X action with the Tile Palette
/// </summary>
public sealed class FlipXTool : FlipTool
{
private static class Styles
{
public static string tooltipStringFormat = L10n.Tr("|Flips the contents of the brush in the X Axis. ({0})");
public static string shortcutId = "Grid Painting/Flip X";
public static GUIContent toolContent = EditorGUIUtility.IconContent("Packages/com.unity.2d.tilemap/Editor/Icons/Grid.FlipX.png", GetTooltipText(tooltipStringFormat, shortcutId));
}
/// <summary>
/// Tooltip String Format for the FlipXTool
/// </summary>
protected override string tooltipStringFormat
{
get { return Styles.tooltipStringFormat; }
}
/// <summary>
/// Shortcut Id for the FlipXTool
/// </summary>
protected override string shortcutId
{
get { return Styles.shortcutId; }
}
/// <summary>
/// Toolbar Icon for the FlipXTool
/// </summary>
public override GUIContent toolbarIcon
{
get { return Styles.toolContent; }
}
/// <summary>
/// Action when FlipXTool is activated
/// </summary>
public override void OnActivated()
{
Flip(GridBrushBase.FlipAxis.X);
}
}
/// <summary>
/// Tool for doing a flip Y action with the Tile Palette
/// </summary>
public sealed class FlipYTool : FlipTool
{
private static class Styles
{
public static string tooltipStringFormat = L10n.Tr("|Flips the contents of the brush in the Y axis. ({0})");
public static string shortcutId = "Grid Painting/Flip Y";
public static GUIContent toolContent = EditorGUIUtility.IconContent("Packages/com.unity.2d.tilemap/Editor/Icons/Grid.FlipY.png", GetTooltipText(tooltipStringFormat, shortcutId));
}
/// <summary>
/// Tooltip String Format for the FlipYTool
/// </summary>
protected override string tooltipStringFormat
{
get { return Styles.tooltipStringFormat; }
}
/// <summary>
/// Shortcut Id for the FlipYTool
/// </summary>
protected override string shortcutId
{
get { return Styles.shortcutId; }
}
/// <summary>
/// Toolbar Icon for the FlipYTool
/// </summary>
public override GUIContent toolbarIcon
{
get { return Styles.toolContent; }
}
/// <summary>
/// Action when FlipYTool is activated
/// </summary>
public override void OnActivated()
{
Flip(GridBrushBase.FlipAxis.Y);
}
}
}