28 lines
731 B
C#
28 lines
731 B
C#
using System;
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using System.Collections.Generic;
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namespace UnityEditor.Tilemaps
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public class BrushToolsAttribute : Attribute
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{
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private List<Type> m_ToolTypes;
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internal List<Type> toolList
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{
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get { return m_ToolTypes; }
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}
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public BrushToolsAttribute(params Type[] tools)
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{
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m_ToolTypes = new List<Type>();
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foreach (var toolType in tools)
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{
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if (toolType.IsSubclassOf(typeof(TilemapEditorTool)) && !m_ToolTypes.Contains(toolType))
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{
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m_ToolTypes.Add(toolType);
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}
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}
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}
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}
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}
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