using System; using System.Collections.Generic; namespace UnityEditor.Tilemaps { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class BrushToolsAttribute : Attribute { private List m_ToolTypes; internal List toolList { get { return m_ToolTypes; } } public BrushToolsAttribute(params Type[] tools) { m_ToolTypes = new List(); foreach (var toolType in tools) { if (toolType.IsSubclassOf(typeof(TilemapEditorTool)) && !m_ToolTypes.Contains(toolType)) { m_ToolTypes.Add(toolType); } } } } }