21 lines
1.5 KiB
Markdown
21 lines
1.5 KiB
Markdown
# GameObject Brush
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This Brush instances, places and manipulates GameObjects onto the Scene. Use this Brush as an example for creating custom Brushes which can target and manipulate other GameObjects beside Tiles.
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## Usage
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First select the GameObject Brush from the Brush drop-down menu. With the Brush selected, then select the [Picker Tool](https://docs.unity3d.com/Manual/Tilemap-Painting.html#Picker) from the [Tile Palette](https://docs.unity3d.com/Manual/Tilemap-Painting.html) toolbar. Use the [Select Tool](https://docs.unity3d.com/Manual/Tilemap-Painting.html#Select) to select GameObjects from the Scene that you want the GameObject Brush to paint with. Note that these GameObjects must be a child of the active Grid to be selectable with this Brush.
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When painting with the GameObject Brush, the Brush will instantiate GameObjects picked onto the Scene.
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![Scene View with GameObject Brush](images/GameObjectBrush.png)
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## Implementation
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The GameObjectBrush inherits from the GridBrush and overrides several methods when implemented. The following methods are overridden:
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- It overrides the `Paint` method to paint a GameObject.
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- It overrides the `Erase` method to erase the GameObjects from the Scene.
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- It overrides the `BoxFill` method to paint a GameObject in each cell defined by the [Box Tool](https://docs.unity3d.com/Manual/Tilemap-Painting.html#Rec).
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- It overrides the `Move` methods to move GameObjects in the Scene.
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- It overrides the `Flip` methods to flip GameObjects in the picked selection. |