203 lines
8.3 KiB
Markdown
203 lines
8.3 KiB
Markdown
# Changelog
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All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [2.2.5] - 2023-02-03
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### Fixed
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- [GameObjectBrush] Fix placement of GameObjects for Hexagon Layouts with Anchor
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- [GameObjectBrush] Align rotation and flip to 2D View in Editor
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- [RandomBrush] Use default color and transform when painting over with RandomBrush
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## [2.2.4] - 2022-11-03
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### Fixed
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- [GridInformation] Implement IEquatable for GridInformationKey
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- [PrefabRandomBrush] Fix possible NullReferenceException in PrefabRandomBrush
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- [GameObjectBrush] Fix placement of GameObjects when Cell Gap is set
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## [2.2.3] - 2022-04-01
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### Fixed
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- [RuleOverrideTile] -Mark RuleOverrideTile InstanceTile as dirty when overriding RuleTile for the RuleOverrideTile changes
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- [RuleOverrideTile] -Fix undo for RuleOverrideTile when overriding RuleTile has changed
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- [RuleTileEditor] -Fix height for ReorderableList when extending the view for marking Rules
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## [2.2.2] - 2022-03-03
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### Fixed
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- [AnimatedTileEditor] -Fix undo when setting number of Sprites for Animated Tile
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- [RuleTile] -Fix data for custom container fields not being transferred in RuleOverrideTiles overriding a Custom Rule Tile
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- [RuleTileEditor] -Fix undo when setting number of Rules for Rule Tile
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- [RuleTileEditor] -Use different text color for Extend Neighbors with dark and light skin
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## [2.2.1] - 2021-08-24
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### Changed
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- [GameObjectBrush] Add canChangePosition
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- [GameObjectBrush] Use GridLayout from BrushTarget if it has one
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- [HexagonalRuleTile] Fix GetOffsetPositionReverse
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- [RuleOverrideTile] Create instance Tile on override
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- [RuleTile] Add scripting documentation
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- [RuleTileEditor] Add drag and drop rect for Sprites to create initial TilingRules
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- [RuleTileEditor] Add field to change number of TilingRules
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- [RuleTileEditor] Add blank space to the end of the Rule list
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- [RuleTileEditor] Add undo for changes
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- [AnimatedTileEditor] Add undo for changes
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- [TintBrush] Convert cell positions to world positions based on the Grid used
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- [TintBrush] Add k_ScaleFactor for better precision when painting on non-rectangular Tilemaps
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### Fixed
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- [RuleTile] Fixed error in RuleTileEditor when removing all Rules and adding a new Rule
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## [2.2.0] - 2021-06-01
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- [RuleTileEditor] Add tooltips to fields
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- Add required package dependencies
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## [2.1.0] - 2021-05-06
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### Changed
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- [RuleTile] Improve performance of RuleTile caching
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- [RuleTileEditor] Allow non-public fields with the SerializeField attribute as custom fields for RuleTile
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- Make U2DExtrasPlaceholder internal
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### Fixed
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- [RuleTileEditor] Fix exception when adding a new Rule when no Rule is selected
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## [2.0.0] - 2021-03-17
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- Update version to 2.0.0
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## [2.0.0-pre.3] - 2021-02-19
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- [HexagonalRuleTile] Fix issue with mirror rule
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- [RuleTile] Add min and max animation speedup
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- [RuleOverrideTile] Fix import issue when upgrading from a previous version of RuleOverrideTile
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- [RuleTileEditor] Add new rule below selected rule in RuleTileEditor
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- [RuleTileEditor] Add dropdown to duplicate Rule
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## [2.0.0-pre.2] - 2020-11-26
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### Changed
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- Update documentation
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- Add contribution notice in README.md
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- Update Third Party Notices.md
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- [PrefabBush] Add pick
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- [PrefabBush] Add tooltip for "Erase Any Objects" field
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- [PrefabBrush][GameObjectBrush] Account for Anchor when using GetObjectsInCell in PrefabBrush and GameObjectBrush
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- [CustomRuleTileScript] Allow Custom Rule Tile template script to be created regardless of where template script is installed (from a package or in the project)
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## [2.0.0-pre.1] - 2020-10-14
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- Update version to 2.0.0-pre.1
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## [1.6.2-preview] - 2020-09-25
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### Changed
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- [RuleTile/RuleOverrideTile/AdvancedRuleOverrideTile] Renamed Game Object to GameObject
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- [RuleTile] Fix menu order for RuleOverrideTile
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- [RuleOverrideTile] Fix menu order for RuleOverrideTile
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- [AdvancedRuleOverrideTile] Fix Rule toggle for AdvancedRuleOverrideTile
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- [GameObjectBrush] Use correct position when ClearSceneCell
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- [GameObjectBrush] Update cells when size changes
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- [GameObjectBrush] Clear cell for Prefabs
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- [LineBrush] Clear previews from base.OnPaintSceneGUI
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- [PrefabBrush] Fix box erase
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## [1.6.1-preview] - 2020-08-11
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### Changed
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- Update samples
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## [1.6.0-preview] - 2020-05-27
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### Changed
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- Updated for Unity 2020.1
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- [GameObjectBrush] Allow painting, erasing and picking on Tile Palette
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- [GameObjectBrush] Add Paint on Scene view to GameObjectBrush
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- [PrefabBush] Add BoxFill to PrefabBrush
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- [PrefabBush] Add Rotation to PrefabBrush
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- Consolidated menu items
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## [1.5.0-preview] - 2020-02-14
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### Added
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- Added CONTRIBUTING.md
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- Updated LICENSE.md
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### Added
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- [PrefabRandomBrush] Split functionality of PrefabBrush to PrefabBrush and PrefabRandomBrush
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- [PrefabBrush/PrefabRandomBrush] Add Erase Any Objects toggle to choose between erasing any Objects or Objects in the Brush
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### Changed
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- Consolidated menu items
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### Fixed
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- [WeightedRandomTile] Fixed WeightedRandomTile messing up Random.seed!
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## [1.4.0] - 2020-01-07
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### Added
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- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules
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- [RuleTile] Hidden Rule field
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- [CustomRuleTile] Support custom field of Object type
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- [CustomRuleTile] Support HideInInspector, DontOverride attributes
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- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile
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- [RuleOverrideTile] Add GameObject overrides
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- [RuleOverrideTile] List height lessen
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- [RuleOverrideTile] Don't override null sprite
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- [RuleOverrideTile] Add static preview
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- [AdvancedRuleOverrideTile] List GUI simplify
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- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides
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- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance
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- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference
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- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap
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### Fixed
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- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale
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- [RuleTile] Fixed override tiles have not update when default properties changed
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- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder
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- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush
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## [1.3.1] - 2019-11-06
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### Changed
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- [RuleTile] Simplified
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- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles
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### Fixed
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- [RuleTile] Fix remote positions missing of MirrorXY (#148)
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- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case
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- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule
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- [RuleTile] Fix random rotation calculation mistake
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- [RuleTile] Fix cache data will not update when rule change
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## [1.3.0] - 2019-11-01
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### Changed
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- [RuleTile] changed from using index to using position.
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- [RuleTile] Additional storage rule position.
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- [RuleTile] Delete DontCare rule.
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- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set.
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- [RuleTile] No longer fixed to checking around 8 rules.
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- [RuleTile] RefreshTile() will refresh affected remote Tiles.
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- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later)
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- [IsometricRuleTile] Rewrite.
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- [HexagonalRuleTile] Rewrite.
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- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush
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- [RuleTile] Add MirrorXY Transform Rule
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## [1.2.0] - 2019-10-17
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### Changed
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- [PrefabBrush] Erase GameObjects at target position before painting
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- [RuleTileEditor] Made RuleTileEditor and children public
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- [RuleTile] Roll back m_Self to this.
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- [RuleOverrideTile] Remove m_OverrideSelf property.
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- [RuleOverrideTile] Inherit custom properties from custom RuleTile.
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- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile.
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## [1.1.0] - 2019-08-23
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### Changed
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- Validate Gap and Limit for GroupBrush
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- Fix z iterator for RandomBrush
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- Check randomTileSets on addToRandomTiles
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- Add Anchor to GameObjectBrush and PrefabBrush
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## [1.1.0] - 2019-03-22
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### Changed
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- Copy GameObject when copying TilingRule in RuleOverrideTile
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## [1.1.0] - 2019-03-08
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### Added
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- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras
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### Changed
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- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace
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## [1.0.0] - 2019-01-02
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### This is the first release of Tilemap Extras, as a Package
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