Singularity/Library/PackageCache/com.unity.2d.spriteshape@7.0.7/CHANGELOG.md
2024-05-06 11:45:45 -07:00

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# Changelog
## [7.0.7] - 2023-02-27
### Fixed
- DANB-283 Fix case where BezierUtility.BezierPoint function parameters are not in the right order
- DANB-306 Fix case where Error “A Native Collection has not been disposed, resulting in a memory leak” occurs in Play Mode
## [7.0.6] - 2022-06-28
### Changed
- Refactored internal triangulation and tessellation APIs.
## [7.0.5] - 2022-05-31
### Fixed
- 1421401 Fix case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline.
- 1421403 Fix case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when GeometryCache is active.
- 1421404 Fix case where Shape of PolygonCollider2D doesn't update when Sprite Shape contains vertex at [0,0].
## [7.0.4] - 2022-02-07
### Fixed
- 1381501 Fixed case where SpriteShape Corner is not set when setting multiple corners
- 1399400 Fix case where SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen.
- 1394337 Fix case where SpriteShapeGeometry Cache does not update when selecting a different Object when EditTool is active.
- 1400230 Fix case where SpriteShape corner does not respect the ControlPoint height.
### Changed
- Update dependency version
## [7.0.3] - 2021-11-05
### Fixed
- 1368906 Fix case where Bounds can cause spriteshape not load in when running Player.
- 1369368 Fix crash when optimizing the geometry of the SpriteShape in certain cases.
## [7.0.2] - 2021-09-27
### Fixed
- Fix 7.0.1 changelog.
## [7.0.1] - 2021-09-21
### Fixed
- 1364344 Fix case where enabling Fill Tessellation and setting profile's fill offset to positive causes errors.
- 1364343 Fix case where Edge and Polygon colliders have missing edges on certain open-ended shapes.
- 1364342 Fix case where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled.
- 1364339 Fix case where Sprite Shapes appear only when their pivot is revealed in the Scene view.
## [7.0.0] - 2021-08-10
### Fixed
- 1350018 Fix case where Triangular spriteshape with 0 offset collider does not generate collision shape.
- 1349674 Fix case where all open Scenes were dirtied when editing a SpriteShape Spline.
- Update manual to reflect reorganization of menu item.
## [7.0.0-pre.3] - 2021-05-17
### Changed
- Update dependency version
## [7.0.0-pre.2] - 2021-05-14
### Changed
- Update dependency version
## [7.0.0-pre.1] - 2021-05-05
### Fixed
- 1274010 2D light is rendered in half in its Y-axis when two Sprite Shape objects with same Order In Layer are visible on the Screen
- 1313579 SpriteShape Prefabs does not work properly when GeometryCache is enabled.
- 1315086 When SpriteShapeController has "Update Collider" set to true, it will dirty the scene every time its selected
- 1306434 PrefabStage is moving out of UnityEditor.SceneManagement.Experimental namepace in 2021.2
- 1319096 At certain cases, vertex data allocation may not be enough and overflows.
- 1321978 Edge collider 2D and polygon collider 2D creates different collision shapes during playmode
- 1317728 On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer
- 1326983 SpriteShape Cache Geometry does not update when changing SpriteShape Profile.
### Changed
- Version bump for Unity 2021.2
## [6.0.0] - 2021-03-17
### Changed
- Update version for release
## [6.0.0-pre.3] - 2021-02-28
### Fixed
- 1294930 Exception thrown continuously on creating Range in the preset of Sprite Shape when Undo/Redo operation is performed earlier
- 1303998 Enabling Fill Tessellation on controller and setting the profile's fill offset to negative causes errors
- 1293760 Sprite Shape generates Edge Colliders with deformed corners
- 1305867 Sprite shape edge collider has a gap at end point if optimise collider is disabled
- 1286378 Sprite Shape incorrect normal generation
## [6.0.0-pre.2] - 2020-11-25
### Changed
- Update license file
### Fixed
- 1273635 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before.
- 1287237 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component.
- 1240514 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer.
- 1284920 Fixed PolygonCollider2D generated with a single vertex when a GameObject has a SpriteShapeController with just 3 vertices.
## [6.0.0-pre.1] - 2020-10-30
### Changed
- Version bump for Unity 2021.1
- Height is interpolated linearly between control points that are both linear and smoothly if otherwise.
## [5.1.0] - 2020-09-24
### Added
- Added C# Job Tessellation support for Fill Area of SpriteShape.
### Fixed
- 1274400 SpriteShape Bounding Box does not take into account certain vertices
- 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button
- 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
- 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating
- 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window
- 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset
## [5.0.2] - 2020-08-31
### Fixed
- 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point.
- 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode
## [5.0.1] - 2020-07-17
### Changed
- If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
- Updated Help Section to point to the correct URLs.
### Fixed
- 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
- 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
- 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape
## [5.0.0] - 2020-05-28
### Added
- Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.
### Changed
- Version bump for Unity 2020.2
### Fixed
- 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
- 1240380 OnGUI in SpriteShapeController creates GC allocs.
- 1235972 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is disabled
- 1240514 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
- 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version
## [4.1.1] - 2020-04-20
### Added
- Added BakeMesh to save generated geometry data.
- Added warning when a valid SpriteShape profile is not set.
## [4.1.0] - 2020-03-16
### Added
- Stretched Corners.
### Fixed
- 1226841 Fix when Collider generation allocation.
- 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap.
- 1226847 SpriteShape Corner Threshold does not work.
## [4.0.3] - 2020-03-09
### Fixed
- 1220091 SpriteShapeController leaks memory when zero control points are used
- 1216990 Colliders should also respect Pivot property of Edge Sprites.
- 1225366 Ensure SpriteShape are generated when not in view on Runtime.
## [4.0.2] - 2020-02-11
### Changed
- Improved Memory Allocations.
### Fixed
- Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.
## [4.0.1] - 2019-11-26
### Changed
- Updated License file
- Updated Third Party Notices file
- Changed how Samples are installed into user's project
### Fixed
- Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)
## [4.0.0] - 2019-11-06
### Changed
- Update version number for Unity 2020.1
## [3.0.7] - 2019-10-27
### Fixed
- Added missing meta file
### Changed
- Update com.unity.2d.path package dependency
## [3.0.6] - 2019-09-27
### Added
- Added support to set CornerAngleThreshold.
- Burst is now enabled for performance boost.
### Fixed
- Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
- Fix GC in confirming Spline Extras sample.
- Fix hash Validation errors.
- Removed resources from Packages.
## [3.0.5] - 2019-09-05
### Fixed
- Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
- Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset
## [3.0.4] - 2019-08-09
### Added
- Added tangent channel support for proper 2D lighting in URP.
## [3.0.3] - 2019-07-24
### Added
- Add related test packages
## [3.0.2] - 2019-07-13
### Changed
- Update to latest Mathematics package version
## [3.0.1] - 2019-07-13
### Changed
- Mark package to support Unity 2019.3.0a10 onwards.
## [3.0.0] - 2019-06-19
### Changed
- Stable Version.
- Remove experimental namespace.
## [2.1.0-preview.8] - 2019-06-12
### Changed
- Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
- Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
- Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
- Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite
## [2.1.0-preview.7] - 2019-06-02
### Changed
- Fix Variant Selection.
## [2.1.0-preview.6] - 2019-06-02
### Changed
- Fix Null reference exception caused by SplineEditorCache changes.
- Fill Inspector changes due to Path integration.
## [2.1.0-preview.4] - 2019-05-28
### Changed
- Upgrade Mathematics package.
- Use path editor.
## [2.1.0-preview.2] - 2019-05-13
### Changed
- Initial version for 2019.2
- Update for common package.
## [2.0.0-preview.8] - 2019-05-16
### Fixed
- Fixed issue when sprites are re-ordered in Angle Range.
- Updated Samples.
## [2.0.0-preview.7] - 2019-05-10
### Fixed
- Version Update and fixes.
## [2.0.0-preview.6] - 2019-05-08
### Fixed
- Added Sprite Variant Selector.
- Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936)
- Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject)
## [2.0.0-preview.5] - 2019-04-18
### Fixed
- Shape angle does not show the accurate sprite on certain parts of the shape.
- SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142)
## [2.0.0-preview.4] - 2019-03-28
### Changed
- Disable burst for now until we have a final release.
## [2.0.0-preview.3] - 2019-03-25
### Fixed
- Update Common version.
## [2.0.0-preview.2] - 2019-03-08
### Fixed
- Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
- Ensure that Collider uses a valid Sprite on Generation.
## [2.0.0-preview.1] - 2019-02-27
### Changed
- Updated version.
## [1.1.0-preview.1] - 2019-02-10
### Added
- Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
- Added Mirrored and Non-Mirrored continous Tangent mode.
- Simplified Collider Generation support and is part of C# Job/Burst for performance.
- Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
- Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
- Simplified Corner mode for Points and is now enabled by default.
- Added Stretch UV support for Fill Area.
- Added Color property to SpriteShapeRenderer.
### Fixed
- SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range.
- Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls
- Streched Sprites are generated in between non Linked Points
- Corners sprites are no longer usable if user only sets the corners for the bottom
- Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile
- SpriteShape doesn't update Point Positions visually at runtime for Builds
- Spriteshape Colliders does not update in scene immediately
- Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789)
- Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857)
- Sprite Shape Profile component breaks when creating range
- Fixed when sprite is updated in the sprite editor, the spriteshape is not updated.
- Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940)
- Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera.
- When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413)
- Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081)
- Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062)
- Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214)
- Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841)
- Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116)
### Changed
- SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
- Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)
### Removed
- Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.
## [1.0.12-preview.1] - 2018-08-03
### Added
- Fix issue where Point Positions do not update visually at runtime for Builds
## [1.0.11-preview] - 2018-06-20
### Added
- Fix Spriteshape does not update when Sprites are reimported.
- Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
- Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
- Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
- Fix SpriteShape generation when End-points are Broken.
- Fix cases where the UV continuity is broken even when the Control point is continous.
## [1.0.10-preview] - 2018-04-12
### Added
- Version number format changed to -preview
## [0.1.0] - 2017-11-20
### Added
- Bezier Spline Shape
- Corner Sprites
- Edge variations
- Point scale
- SpriteShapeRenderer with support for masking
- Auto update collision shape