226 lines
7.1 KiB
Markdown
226 lines
7.1 KiB
Markdown
# Changelog
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## [6.0.7] - 2022-12-01
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### Fixed
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- Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
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- Fixed an issue where an error would be shown when selecting Import Mode: Merged.
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- Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
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- Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)
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## [6.0.6] - 2022-09-07
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### Fixed
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- Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
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- Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
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- Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
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- Fixed exception when showing PSDImporter inspector. (DANB-198)
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## [6.0.5] - 2022-07-21
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### Changed
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- Internal code clean up.
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## [6.0.4] - 2022-05-20
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### Fixed
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- Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-52)
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## [6.0.3] - 2022-02-07
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### Fixed
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- Fixed unable to change mipmap settings in inspector. (Case 1381198)
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- Fixed null exception when importing files with masks. (Case 1397354)
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## [6.0.2] - 2021-11-24
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### Fixed
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- Fixed per platform settings does not get applied in Windows platform. (Case 1379970)
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- Fixed unable to change mipmap settings in inspector. (Case 1381198)
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## [6.0.1] - 2021-09-21
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### Fixed
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- Removed memory requirement check since we cannot properly determine if there will be enough memory to import the file (case 1357544)
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- Fixed artifacts on images when flatten.
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- Fixed exception "PsdInvalidException: Unrecognized layer section type" when importing certain files.
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## [6.0.0] - 2021-08-10
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### Fixed
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- Fixed performance regression in PSDImporter Editor (case 1349408)
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- Updated manual on Importer override to use latest API.
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### Changed
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- Changed some of PSDImporter settings to use checkboxes instead of drop down
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## [6.0.0-pre.4] - 2021-07-05
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### Fixed
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- Fixed changing PSD Importer inspector fields causes UnityEditor.ObjectPreview errors (case 1333823)
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- Fixed 2D PSDImporter always imports .psb files when switching build platforms (case 1327701)
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- Fixed 2D PSDImporter doesn't apply settings from Sprite Editor Window when changes made in Inspector (case 1339799)
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## [6.0.0-pre.3] - 2021-05-17
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### Changed
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- Update dependency version
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## [6.0.0-pre.2] - 2021-05-14
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### Changed
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- Update dependency version
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## [6.0.0-pre.1] - 2021-05-05
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### Changed
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- Version bump for Unity 2021.2
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### Added
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- Add ability to use Photoshop file's layer name to map to SpriteRect instead of using layer id
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- Provide auto custom Physics shape generation option
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- Add support to collapse layers in a Photoshop file's group
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- Improve PSDImporter Inspector
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### Fixed
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- Fixed Unity hang when importing certain PSD files (case 1312835)
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## [5.0.0] - 2021-03-17
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### Changed
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- Update version for release
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## [5.0.0-pre.3] - 2021-03-15
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### Changed
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- Updated documentation
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## [5.0.0-pre.2] - 2021-01-16
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### Changed
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- Update license file
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### Fixed
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- Fixed case 1291323 where upgrading from PSDImporter v2 causes Sprite to be missing
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## [5.0.0-pre.1] - 2020-11-02
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### Added
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- Added bone sharing from other PSDImporter file
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## [4.0.2] - 2020-08-31
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### Fixed
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- Fixed importing files with vector layers generates textures incorrectly (case 1266986)
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- Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
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## [4.0.1] - 2020-07-07
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### Fixed
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- Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287)
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- Updated to use non-experimental AssetImporter (case 1254380)
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## [4.0.0] - 2020-05-11
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### Changed
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- Version bump for Unity 2020.2
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## [3.1.4] - 2020-04-09
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### Fixed
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- Fix PSD import issues with PSD file without unique layer id
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- Fix crash on importing huge PSD files
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- Fix metafile not updated when reimporting
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- Fix error when importing PSB files with 32-bit color
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### Changed
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- Improve PSD file import performance
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## [3.1.3] - 2020-03-20
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### Changed
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- Update 2D Animation dependency
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## [4.0.0] - 2020-03-11
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### Changed
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- Version bump for Unity 2020.2
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## [3.1.2] - 2020-02-27
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### Fixed
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- Fixed broken documentation links in inspectors
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- Fixed empty GameObjects created in certain cases
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## [3.1.1] - 2020-01-09
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### Fixed
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- Fix wrong dependency version
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## [3.1.0] - 2019-12-16
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### Added
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- Expose PSDImporter class to be accessible via scripting
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- Added example in manual to show how to set PSDImporter as default importer for PSD files.
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## [3.0.0] - 2019-11-06
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### Changed
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- Update version number for Unity 2020.1
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- Update documentation
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## [2.0.6] - 2019-10-18
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### Fixed
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- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
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## [2.0.5] - 2019-08-06
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### Fixed
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- Physics Shape not saved into Sprite when importing with AssetDatabase V2
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### Added
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- Experimental feature to have Sprites with same name generated from source file
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- Support for providing Layer and Group order to Animation Skinning Module
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## [2.0.4] - 2019-08-09
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### Added
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- Add related test packages
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- Add support Secondary Texture Module in Sprite Editor Window
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### Fixed
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- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
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## [2.0.3] - 2019-07-20
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### Changed
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- Update 2D Animation dependency
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## [2.0.2] - 2019-07-13
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### Changed
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- Mark package to support Unity 2019.3.0a10 onwards.
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## [2.0.1] - 2019-06-12
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### Changed
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- Update 2D Animation dependency
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## [2.0.0] - 2019-06-17
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### Changed
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- Remove preview tag
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- Remove experimental namespace
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## [1.2.0-preview.2] - 2019-06-07
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### Added
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- Change API to internal access
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- Only generate Sprite Library Asset if there is entry
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- Do not reset Reslice checkbox after Inspector apply
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## [1.2.0-preview.1] - 2019-03-15
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### Added
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- Update support for 2019.2
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- Integrate with 2D Animation Sprite Library
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- Integrate with new 2D Animation Character Group
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- Fix asset name conflict
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## [1.1.0-preview.2] - 2019-04-23
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### Added
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- Fix potential name clashing issues with ScriptedImporter
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- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
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## [1.1.0-preview.1] - 2019-02-19
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### Added
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- Update dependency for 2019.1 support
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## [1.0.0-preview.3] - 2019-02-19
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### Added
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- Fix compilation error in .NET 3.5
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## [1.0.0-preview.2] - 2019-01-25
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### Added
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- Fix unable to rig Sprites created manually
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- Remove legacy packing tag
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- Default Texture Type is changed to 'Sprite (2D and UI)'
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- Default Sprite Mode is changed to 'Multiple'
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## [1.0.0-preview.1] - 2018-11-20
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### Added
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- New release
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- ScriptedImporter for importing Adobe Photoshop file
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- Supports handling of Adobe Photoshop layers
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- Creates Sprites from individual layers
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- Handles include or exclude hidden layers
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- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
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- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
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- Supports 2D Animation v2 single character with multiple Sprites workflow
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