Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Runtime/Bone.cs
2024-05-06 11:45:45 -07:00

17 lines
395 B
C#

namespace UnityEngine.U2D.Animation
{
// Component to store id of a SpriteBone so that it can be bind back when needed
[AddComponentMenu("")]
internal class Bone : MonoBehaviour
{
[SerializeField]
[HideInInspector]
string m_Guid;
public string guid
{
get => m_Guid;
set => m_Guid = value;
}
}
}