Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Runtime/Bone.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEngine.U2D.Animation
{
// Component to store id of a SpriteBone so that it can be bind back when needed
[AddComponentMenu("")]
internal class Bone : MonoBehaviour
{
[SerializeField]
[HideInInspector]
string m_Guid;
public string guid
{
get => m_Guid;
set => m_Guid = value;
}
}
}