Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/MeshPreviewTool/IMeshPreviewBehaviour.cs
2024-05-06 11:45:45 -07:00

14 lines
327 B
C#

using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal interface IMeshPreviewBehaviour
{
float GetWeightMapOpacity(SpriteCache sprite);
bool DrawWireframe(SpriteCache sprite);
bool Overlay(SpriteCache sprite);
bool OverlayWireframe(SpriteCache sprite);
}
}