Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/MeshPreviewTool/IMeshPreviewBehaviour.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal interface IMeshPreviewBehaviour
{
float GetWeightMapOpacity(SpriteCache sprite);
bool DrawWireframe(SpriteCache sprite);
bool Overlay(SpriteCache sprite);
bool OverlayWireframe(SpriteCache sprite);
}
}