932 B
932 B
- Introduction to 2D Animation
- Preparing and importing artwork
- Sprite Skin component
- Skinning editor
- Tool Preferences
- Editor tools and shortcuts
- Sprite Visibility panel
- Actor rigging and weighing workflow
- Animating an actor
- 2D Inverse Kinematics
- Sprite Swap
- Sprite Library Asset and other components
- Setting up Sprite Swap
- Swapping individual Sprites
- Swapping Sprite Library Assets
- Frame-by-frame Animation
- Sample projects
- Simple
- Single Skinned Sprite
- Multiple Skinned Sprites
- Character
- Sprite Swap examples