42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
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Shader "Hidden/Universal Render Pipeline/XR/XRMirrorView"
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{
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SubShader
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{
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Tags{ "RenderPipeline" = "UniversalPipeline" }
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HLSLINCLUDE
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#pragma exclude_renderers gles
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ENDHLSL
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// 0: TEXTURE2D
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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HLSLPROGRAM
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#pragma vertex VertQuad
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#pragma fragment FragBilinear
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#define SRC_TEXTURE2D_X_ARRAY 0
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#include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl"
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ENDHLSL
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}
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// 1: TEXTURE2D_ARRAY
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Pass
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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HLSLPROGRAM
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#pragma vertex VertQuad
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#pragma fragment FragBilinear
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#define SRC_TEXTURE2D_X_ARRAY 1
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#include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl"
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ENDHLSL
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}
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}
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Fallback Off
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}
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