Singularity/Library/PackageCache/com.unity.render-pipelines..../Shaders/Utils/CopyDepth.shader

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2024-05-06 14:45:45 -04:00
Shader "Hidden/Universal Render Pipeline/CopyDepth"
{
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
Pass
{
Name "CopyDepth"
ZTest Always ZWrite On ColorMask 0
Cull Off
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _ _DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8
#pragma multi_compile _ _USE_DRAW_PROCEDURAL
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepthPass.hlsl"
ENDHLSL
}
}
}