Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/2D/CompositeShadowCaster2DEdit...

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2024-05-06 14:45:45 -04:00
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(CompositeShadowCaster2D))]
internal class CompositeShadowCaster2DEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
}