40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.U2D.Common;
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using UnityEngine;
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namespace UnityEditor.U2D.PSD
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{
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internal class PSDImporterEditorExternalData : ScriptableObject
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{
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[SerializeField]
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public List<TextureImporterPlatformSettings> platformSettings = new List<TextureImporterPlatformSettings>();
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public void Init(PSDImporter importer, IList<TextureImporterPlatformSettings> platformSettingsNeeded)
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{
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var importerPlatformSettings = importer.GetAllPlatformSettings();
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for (int i = 0; i < importerPlatformSettings.Length; ++i)
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{
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var tip = importerPlatformSettings[i];
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var setting = platformSettings.FirstOrDefault(x => x.name == tip.name);
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if (setting == null)
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{
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platformSettings.Add(tip);
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}
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}
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foreach (var ps in platformSettingsNeeded)
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{
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var setting = platformSettings.FirstOrDefault(x => x.name == ps.name);
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if (setting == null)
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{
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platformSettings.Add(ps);
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}
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}
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}
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}
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}
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