using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor.U2D.Common; using UnityEngine; namespace UnityEditor.U2D.PSD { internal class PSDImporterEditorExternalData : ScriptableObject { [SerializeField] public List platformSettings = new List(); public void Init(PSDImporter importer, IList platformSettingsNeeded) { var importerPlatformSettings = importer.GetAllPlatformSettings(); for (int i = 0; i < importerPlatformSettings.Length; ++i) { var tip = importerPlatformSettings[i]; var setting = platformSettings.FirstOrDefault(x => x.name == tip.name); if (setting == null) { platformSettings.Add(tip); } } foreach (var ps in platformSettingsNeeded) { var setting = platformSettings.FirstOrDefault(x => x.name == ps.name); if (setting == null) { platformSettings.Add(ps); } } } } }