Singularity/Library/PackageCache/com.unity.2d.pixel-perfect@.../Tests/Editor/PlaceholderTests.cs

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2024-05-06 14:45:45 -04:00
using NUnit.Framework;
namespace UnityEngine.U2D.PixelPerfect.Tests
{
internal class PlaceHolder
{
[Test]
public void PlaceHolderTest()
{
Assert.Pass("This is a placeholder to ensure we have at least one editor test.");
}
}
}