Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/EditablePath/Snapping.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using UnityEditor;
namespace UnityEditor.U2D.Path
{
public class Snapping : ISnapping<Vector3>
{
public Vector3 Snap(Vector3 position)
{
return new Vector3(
Snap(position.x, EditorSnapSettings.move.x),
Snap(position.y, EditorSnapSettings.move.y),
position.z);
}
private float Snap(float value, float snap)
{
return Mathf.Round(value / snap) * snap;
}
}
}