using UnityEngine; using UnityEditor; namespace UnityEditor.U2D.Path { public class Snapping : ISnapping { public Vector3 Snap(Vector3 position) { return new Vector3( Snap(position.x, EditorSnapSettings.move.x), Snap(position.y, EditorSnapSettings.move.y), position.z); } private float Snap(float value, float snap) { return Mathf.Round(value / snap) * snap; } } }