Singularity/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventHandle.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEngine.EventSystems
{
[Flags]
/// <summary>
/// Enum that tracks event State.
/// </summary>
public enum EventHandle
{
Unused = 0,
Used = 1
}
}