Singularity/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventHandle.cs
2024-05-06 11:45:45 -07:00

15 lines
218 B
C#

using System;
namespace UnityEngine.EventSystems
{
[Flags]
/// <summary>
/// Enum that tracks event State.
/// </summary>
public enum EventHandle
{
Unused = 0,
Used = 1
}
}