Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Interface/IConditional.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IConditional
{
FieldCondition[] fieldConditions { get; }
}
}