Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Interface/IConditional.cs
2024-05-06 11:45:45 -07:00

10 lines
168 B
C#

using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IConditional
{
FieldCondition[] fieldConditions { get; }
}
}