Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Util/UvChannel.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
}
}