Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Util/UvChannel.cs
2024-05-06 11:45:45 -07:00

13 lines
168 B
C#

using System;
namespace UnityEditor.ShaderGraph.Internal
{
public enum UVChannel
{
UV0 = 0,
UV1 = 1,
UV2 = 2,
UV3 = 3,
}
}