17 lines
435 B
HLSL
17 lines
435 B
HLSL
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#if !defined(NORMALS_RENDERING_PASS)
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#define NORMALS_RENDERING_PASS
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half4 NormalsRenderingShared(half4 color, half3 normalTS, half3 tangent, half3 bitangent, half3 normal)
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{
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half4 normalColor;
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half3 normalWS = TransformTangentToWorld(normalTS, half3x3(tangent.xyz, bitangent.xyz, normal.xyz));
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normalColor.rgb = 0.5 * ((normalWS)+1);
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normalColor.a = color.a; // used for blending
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return normalColor;
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}
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#endif
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