Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/VFXGraph/VFXURPSubOutput.cs

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2024-05-06 14:45:45 -04:00
#if HAS_VFX_GRAPH
namespace UnityEditor.VFX.URP
{
class VFXURPSubOutput : VFXSRPSubOutput
{
}
}
#endif