Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/VFXGraph/VFXURPSubOutput.cs
2024-05-06 11:45:45 -07:00

10 lines
116 B
C#

#if HAS_VFX_GRAPH
namespace UnityEditor.VFX.URP
{
class VFXURPSubOutput : VFXSRPSubOutput
{
}
}
#endif