Add SphereColliderHelper
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# SphereColliderHelper
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Component: GameObject
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| The component attached to the Sphere Collider. We use this as a simple way to retrieve information from the Sphere Collider in one call and send the information to the GPU. |  |
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| -------- | -------- |
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## Friction
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Float: Min 0, Max 1, Default 0.8.
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+ Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
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+ High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
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+ High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
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## Gizmo Color
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Color: Default Green.
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+ Changes the color of the outliner for the Sphere Collider.
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------
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# API
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## GetCollidableSphereStruct()
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Returns the following Struct:
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```csharp
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public struct CollidableSphereStruct {
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public Vector3 center;
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public float radius;
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public float friction;
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}
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```
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