Add SphereColliderHelper

Schaken 2025-01-21 17:20:25 -05:00
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# SphereColliderHelper
Component: GameObject
| The component attached to the Sphere Collider. We use this as a simple way to retrieve information from the Sphere Collider in one call and send the information to the GPU. | ![https://i.imgur.com/7VE7OLN.png](https://i.imgur.com/7VE7OLN.png) |
| -------- | -------- |
## Friction
Float: Min 0, Max 1, Default 0.8.
+ Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
+ High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
+ High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
## Gizmo Color
Color: Default Green.
+ Changes the color of the outliner for the Sphere Collider.
------
# API
## GetCollidableSphereStruct()
Returns the following Struct:
```csharp
public struct CollidableSphereStruct {
public Vector3 center;
public float radius;
public float friction;
}
```