Add PlaneCollider
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# PlaneCollider
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Component: GameObject
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| The component that creates a one directional Plane Collider. We use this as a simple way to retrieve information in one call and send the information to the GPU. |  |
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| -------- | -------- |
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## Scale
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Float: Unlimited, Default 10.
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+ Controls the Width and Length of the Plane Collider.
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## Thickness
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Float: Min 0.001, Max 1, Default 0.001
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+ Controls the thickness of the collider. At 0, the cloth will get stuck. Raise this for more stability.
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## Friction
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Float: Min 0, Max 1, Default 0.8.
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+ Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
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+ High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
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+ High Friction (e.g., 1.0): The cloth will behave as if it's \"stuck\" to the surface, maintaining its position relative to the collider.
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## Gizmo Color
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Color: Default Green.
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+ Changes the color of the outliner for the Plane Collider.
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# API
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## GetCollidablePlaneStruct()
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Returns the following Struct:
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```Csharp
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public struct CollidablePlaneStruct {
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public Vector3 position;
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public Vector3 rotation;
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public Vector3 scale;
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public Vector3 normal;
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public float friction;
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public float thickness;
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}
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```
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