Update BoxColliderHelper
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| <h1 ><span>Component: GameObject</span></h1> | ||||
| <p>The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU.</p> | ||||
| <div><a href="https://imgur.com/3ptQkjN"><img src="http://gpuclothphysics.wdfiles.com/local--resized-images/boxcolliderhelper/Box%20Collider.png/medium.jpg" alt="Box%20Collider.png" class="image"></a></div> | ||||
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| | The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. | <blockquote class="imgur-embed-pub" lang="en" data-id="a/FbrC4tB" data-context="false" ><a href="//imgur.com/a/FbrC4tB"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> | | ||||
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| <h2 id="toc1"><span>Friction</span></h2> | ||||
| <p>Float: Min 0, Max 1, Default 0.8.</p> | ||||
| <ul> | ||||
|  | @ -19,10 +27,12 @@ | |||
| <li>GetCollidableBoxStruct()</li> | ||||
| </ul> | ||||
| <p>Returns the following Struct:</p> | ||||
| <div class="code"> | ||||
| <pre><code>public struct CollidableCubeStruct { | ||||
| 
 | ||||
| ``` | ||||
| public struct CollidableCubeStruct { | ||||
|     public Vector3 center; | ||||
|     public Vector3 rotation; | ||||
|     public Vector3 extent; | ||||
|     public float friction; | ||||
| }</code></pre></div> | ||||
| } | ||||
| ``` | ||||
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