Update GPUClothSimulator
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@ -3,9 +3,8 @@
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The component attached to the Cloth. With this component you can maximize your customization and optimization by sending a mass amount of data to the GPU to process.
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<a href="https://i.imgur.com/AMI4kUv.png"><img align="right" src="https://i.imgur.com/AMI4kUv.png" width="500"></a>
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# Debugging
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## Enable/Disable Debugging
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Bool: Default False.
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@ -22,9 +21,8 @@ Function
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* Sets all values beck to default values.
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<a href="https://i.imgur.com/EqORBAY.png"><img align="right" src="https://i.imgur.com/EqORBAY.png" width="500"></a>
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# Simulation Parameters
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## Time Step
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Float: Default 0.009.
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@ -40,8 +38,8 @@ Float: Default 1.
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Calculation: (Lerp(0.1, 1, VertexMasses\[id.x]) * Mass. (See Tutorial links for more info)
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<a href="https://i.imgur.com/HFrClcM.png"><img align="right" src="https://i.imgur.com/HFrClcM.png" width="500"></a>
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# External Forces
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## Gravity Direction
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Enum: Default Y-Minus.
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@ -56,9 +54,8 @@ Vector3: Default Vector3.zero.
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* Change the values to control which direction the wind is coming from, if any.
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<a href="https://i.imgur.com/cOlth9c.png"><img align="right" src="https://i.imgur.com/cOlth9c.png" width="500"></a>
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# Distance Constraint
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## Compression Stiffness
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Float: Min 0, Max 10, Default 1.
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@ -69,8 +66,8 @@ Float: Min 0, Max 10, Default 4.
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* Stretch Stiffness: The amount of resistance applied to the cloth to keep it from STRETCHING.
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<a href="https://i.imgur.com/y8xVcsv.png"><img align="right" src="https://i.imgur.com/y8xVcsv.png" width="500"></a>
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# Bending Constraint
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## Bending Method
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Enum: Default DihedralMethod.
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@ -94,8 +91,8 @@ Float: Min 0, Max 1, Default 0.57.
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* Limits the ability to bend by a value.
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<a href="https://i.imgur.com/4Xr3X5z.png"><img align="right" src="https://i.imgur.com/4Xr3X5z.png" width="500"></a>
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# Velocity Damping
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## Damping Method
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Enum: Default SmartDamping
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@ -109,8 +106,8 @@ Float: Min 0, Max 0.5, Default 0.025.
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* This controls the damping value of the unpinned vertices. The more damping, the slower and more restricted the vertices are.
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<a href="https://i.imgur.com/R30Lkym.png"><img align="right" src="https://i.imgur.com/R30Lkym.png" width="500"></a>
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# Pinned Constraints
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## Pinned Constraints
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List\<Int\>: Default 0.
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@ -120,8 +117,8 @@ List\<Int\>: Default 0.
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*Note: When you click the "Add Vertice" it will add a new entry to the list, and it will default to 0. if you forget to change it then it will not hurt anything.*
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<a href="https://i.imgur.com/OqSoVxj.png"><img align="right" src="https://i.imgur.com/OqSoVxj.png" width="500"></a>
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# Constraint Weightmap
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## Show Gizmos
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Bool: Default false.
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@ -160,8 +157,8 @@ Function
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* Prints a list of all vertices controlled by the Pinned weight map to the console for debugging purposes.
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<a href="https://i.imgur.com/BjJWfQw.png"><img align="right" src="https://i.imgur.com/BjJWfQw.png" width="500"></a>
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# Collision
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## Double Sided Collision
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Bool: Default True.
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@ -184,8 +181,8 @@ Object Field
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* Enter the Collider type here.
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<a href="https://i.imgur.com/sNWxj7l.png"><img align="right" src="https://i.imgur.com/sNWxj7l.png" width="500"></a>
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# Compute Shader
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## PBDClothSolver
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Object Field
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