Update GPUClothSimulator
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				|  | @ -3,9 +3,8 @@ | |||
| 
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| The component attached to the Cloth. With this component you can maximize your customization and optimization by sending a mass amount of data to the GPU to process. | ||||
| 
 | ||||
| <a href="https://i.imgur.com/AMI4kUv.png"><img align="right" src="https://i.imgur.com/AMI4kUv.png" width="500"></a> | ||||
| # Debugging | ||||
|  | ||||
| 
 | ||||
| 
 | ||||
| ## Enable/Disable Debugging | ||||
| Bool: Default False. | ||||
|  | @ -22,9 +21,8 @@ Function | |||
| * Sets all values beck to default values. | ||||
| 
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| ------ | ||||
| 
 | ||||
| <a href="https://i.imgur.com/EqORBAY.png"><img align="right" src="https://i.imgur.com/EqORBAY.png" width="500"></a> | ||||
| # Simulation Parameters | ||||
|  | ||||
| 
 | ||||
| ## Time Step | ||||
| Float: Default 0.009. | ||||
|  | @ -40,8 +38,8 @@ Float: Default 1. | |||
| Calculation: (Lerp(0.1, 1, VertexMasses\[id.x]) * Mass. (See Tutorial links for more info) | ||||
| 
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| ------ | ||||
| <a href="https://i.imgur.com/HFrClcM.png"><img align="right" src="https://i.imgur.com/HFrClcM.png" width="500"></a> | ||||
| # External Forces | ||||
|  | ||||
| 
 | ||||
| ## Gravity Direction | ||||
| Enum: Default Y-Minus. | ||||
|  | @ -56,9 +54,8 @@ Vector3: Default Vector3.zero. | |||
| * Change the values to control which direction the wind is coming from, if any. | ||||
| 
 | ||||
| ------ | ||||
| 
 | ||||
| <a href="https://i.imgur.com/cOlth9c.png"><img align="right" src="https://i.imgur.com/cOlth9c.png" width="500"></a> | ||||
| # Distance Constraint | ||||
|  | ||||
| 
 | ||||
| ## Compression Stiffness | ||||
| Float: Min 0, Max 10, Default 1. | ||||
|  | @ -69,8 +66,8 @@ Float: Min 0, Max 10, Default 4. | |||
| * Stretch Stiffness: The amount of resistance applied to the cloth to keep it from STRETCHING. | ||||
| 
 | ||||
| ------ | ||||
| <a href="https://i.imgur.com/y8xVcsv.png"><img align="right" src="https://i.imgur.com/y8xVcsv.png" width="500"></a> | ||||
| # Bending Constraint | ||||
|  | ||||
| 
 | ||||
| ## Bending Method | ||||
| Enum: Default DihedralMethod. | ||||
|  | @ -94,8 +91,8 @@ Float: Min 0, Max 1, Default 0.57. | |||
| * Limits the ability to bend by a value. | ||||
| 
 | ||||
| ------ | ||||
| <a href="https://i.imgur.com/4Xr3X5z.png"><img align="right" src="https://i.imgur.com/4Xr3X5z.png" width="500"></a> | ||||
| # Velocity Damping | ||||
|  | ||||
| 
 | ||||
| ## Damping Method | ||||
| Enum: Default SmartDamping | ||||
|  | @ -109,8 +106,8 @@ Float: Min 0, Max 0.5, Default 0.025. | |||
| * This controls the damping value of the unpinned vertices. The more damping, the slower and more restricted the vertices are. | ||||
| 
 | ||||
| ------ | ||||
| <a href="https://i.imgur.com/R30Lkym.png"><img align="right" src="https://i.imgur.com/R30Lkym.png" width="500"></a> | ||||
| # Pinned Constraints | ||||
|  | ||||
| 
 | ||||
| ## Pinned Constraints | ||||
| List\<Int\>: Default 0. | ||||
|  | @ -120,8 +117,8 @@ List\<Int\>: Default 0. | |||
| *Note: When you click the "Add Vertice" it will add a new entry to the list, and it will default to 0. if you forget to change it then it will not hurt anything.* | ||||
| 
 | ||||
| ------ | ||||
| <a href="https://i.imgur.com/OqSoVxj.png"><img align="right" src="https://i.imgur.com/OqSoVxj.png" width="500"></a> | ||||
| # Constraint Weightmap | ||||
|  | ||||
| 
 | ||||
| ## Show Gizmos | ||||
| Bool: Default false. | ||||
|  | @ -160,8 +157,8 @@ Function | |||
| * Prints a list of all vertices controlled by the Pinned weight map to the console for debugging purposes. | ||||
| 
 | ||||
| ------ | ||||
| <a href="https://i.imgur.com/BjJWfQw.png"><img align="right" src="https://i.imgur.com/BjJWfQw.png" width="500"></a> | ||||
| # Collision | ||||
|  | ||||
| 
 | ||||
| ## Double Sided Collision | ||||
| Bool: Default True. | ||||
|  | @ -184,8 +181,8 @@ Object Field | |||
| * Enter the Collider type here. | ||||
| 
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| ------ | ||||
| <a href="https://i.imgur.com/sNWxj7l.png"><img align="right" src="https://i.imgur.com/sNWxj7l.png" width="500"></a> | ||||
| # Compute Shader | ||||
|  | ||||
| 
 | ||||
| ## PBDClothSolver | ||||
| Object Field | ||||
|  |  | |||
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